What is 'Gibbing'?
Before modern gaming's complex rendering of blood and guts, there was 'gibbing'.
Depending on your age and exposure to LAN parties, you might not even be familiar with this term. In the 1990s, 'gibbing' was ubiquitous. It referred to the act of turning an enemy into a collection of gory parts – giblets – as a result of extreme violence in a first-person shooter (FPS). Games like Doom, Quake, and Shadow Warrior made this a celebrated element.
To be 'gibbed' was to be reduced from a recognizable form to a collection of fleshy chunks and bloody remains. This became a defining characteristic of the boomer shooter genre, characterized by fast-paced action and over-the-top violence. While it might seem shocking today, this level of gore was part of the appeal, separating these games from less intense titles and establishing a distinct visual identity. The WORD, 'gib', did exist before, describing fish, metal components, and in some cases, castration. But 'gibbing' in gaming was a cultural event.
The Word's Roots: From Fish to Castration
The term 'gibbed' has a surprisingly diverse history. Before the advent of FPS games, 'gib' referred to various things. Sometimes it meant a metal piece in machinery. Other times it was a way of preparing a fish, especially a herring. In certain contexts, it even meant 'castrated', as noted in Hunter S. Thompson's book, Songs of the Doomed, with the line, 'These people have no balls… they've been gibbed – like cats'.
However, the video Game usage doesn't derive from any of those directly. Its origin can be traced back to the gizzard, heart and liver, the internal organs of a bird, often referred to as giblets, and, of Course, to Adrian Carmack, an artist and co-founder of id Software. In Doom, the original 1993 megahit, dealing high damage with powerful weapons like rockets would trigger a different, more explosive death animation, resulting in the enemy 'gibbing.' Id Software's Adrian Carmack termed this special type of gory death “Gibbing” and the term exploded in popularity from there.
The End of an Era, or a New Beginning?
The popularity of 'gibbing' and boomer shooters created a shift in gaming, normalizing graphic violence and contributing to the creation of the ESRB rating system. Though the term is less common now, its legacy lives on in modern games and continues to impact the artistic choices developers make. The 1990's were a wild ride, but the party had to end. In the late 90's and early 2000's the popularity of FPS games started to decline, and so did the term 'gibbing', but as we all know things die just to be reborn.