From Gibbing to Jibblets: A Brief History of Video Game Dismemberment
In the early days of PC gaming, particularly within the realm of first-person shooters (FPS), a unique term emerged: "gibbing." This term, likely unfamiliar to younger gamers or those less acquainted with LAN parties, described the act of reducing enemies into a collection of gory parts. The goal was to reduce the character form to "giblets."
Depending on the setting, this could have been an explosion of blood, gore, and parts of bones. What had once been a single, recognizable form was suddenly an explosion of dismembered body parts.
The term "gib" existed long before video games. It was first used to describe the act of preparing fish. In modern dictionaries, gib refers to castration. However, video games changed its use to describe the gory mess of body parts scattered after a particularly damaging attack.
The term gibbing originates from meat, or rather, an awful of birds such as the gizzard, heart, and liver. One of the co-founders of id Software, Adrian Carmack, was the source for the video Game term.
This concept evolved alongside advancements in gaming technology. What started as basic pixelated explosions has morphed into detailed, visceral depictions of bodily harm. The move toward more realistic graphics made the act of gibbing more visually impactful, forever altering the Perception and cultural impact of violence within video games. Terms like "Booster Shooters" helped define the era of video game action with lots of exploding characters. Modern gamers and the video game community has moved towards different styles of gaming but the impact of classic shooters is undeniable.
Key takeaways:
- Gibbing originated as a term to describe over-the-top dismemberment in 1990s FPS games.
- The concept is rooted in the idea of reducing enemies to "giblets" – a collection of gory parts.
- As gaming technology has improved, gibbing has become more visually impactful and realistic.
The Rise of Boomer Shooters and Their Embrace of Gore
The term "gibbing" is closely associated with the rise of what we now call "boomer shooters." These are games that hark back to the fast-paced, often violent, FPS titles of the 1990s. Boomer shooters often embrace over-the-top gore as a core element of their appeal.
The release of id Software’s Quake in 1996 significantly popularized the term “gibbing,” rapidly gaining traction in online forums and video game magazines.
Boomer shooters are about more than just nostalgia, they aim to recreate the visceral, Adrenaline-pumping experience of classic FPS games. Gore plays a crucial role in achieving this, adding to the sense of power and impact as players blast through hordes of enemies. The visual spectacle of exploding enemies and showering blood is designed to be both cathartic and entertaining, fulfilling a particular power fantasy for players.
Key takeaways:
- Gibbing became popular with the rise of "boomer shooters" in the 1990s.
- Boomer shooters use gore to recreate the fast-paced and visceral experience of classic FPS games.
- Over-the-top gore adds to the sense of power and impact as players blast through enemies.
Slitterhead: Redefining Gore Through Body Horror
While gibbing and over-the-top gore are staples of the FPS genre, upcoming titles like Slitterhead are pushing the boundaries of violence in different ways. Slitterhead, developed by Bokeh Game Studio, is a horror action game that focuses on body horror and grotesque transformations. These scenes do not just show exploding characters but the change and horror within.
Players are tasked with navigating Kowloon City to save what few people can be saved from Slitterheads. Rather than simple dismemberment, the game focuses on the grotesque transformation of humans into monstrous creatures. This approach aims to create a sense of unease and dread.
Key takeaways:
- Slitterhead redefines video game gore through body horror and grotesque transformations.
- The game aims to create a sense of unease and dread rather than simple shock value.
- Modern video games offer the power to do far more than just blow up characters.