Introduction of intern-decision-0.8b-showdown-coreml
Model Details of intern-decision-0.8b-showdown-coreml
Intern-Decision-0.8B, fine-tuned for Pokémon Showdown, for Core ML
internlm/Intern-Decision-0.8B
(Shanghai AI Laboratory,
Apache-2.0) fine-tuned to choose Pokémon Showdown battle actions, exported for Core ML. The stock model plays at chance;
this one learned from its own 4B sibling,
internlm/Intern-Decision-4B
,
over one night on a MacBook Pro. Inspired by SGLang's Qwen3.8-27B FireRed run; this is the small, local end of that
idea, on the Showdown simulator rather than the game.
How it was trained
Teacher.
Intern-Decision-4B played 220
gen9randombattle
battles on a local Showdown server through
poke-env
against poke-env's random, max-base-power and simple-heuristics
players and itself; every turn's request and probability vector was logged (6,974 decisions).
Request.
A compact JSON state (both teams, HP, status, boosts, field) and one
choice
question whose options are
the legal moves and switches with their facts (type, category, power, STAB, effectiveness, accuracy, PP; switch
matchups). Exactly Intern-Decision's own wire format, rendered by the checkpoint's
inference.py
.
Student.
LoRA r=32 on every language-model linear layer, 1.5 epochs, KL(teacher ‖ student) on the
temperature-scaled restricted softmax at the
<decision>
marker, option order shuffled per sample. 200 minutes on
an M5 Pro (PyTorch MPS). Merged into the weights before export. Held-out agreement with the 4B's top choice: 35% → 80%.
Not used.
The 27B, any GPU server, or any game ROM.
Results (gen9 random battles, this model's side first)
Player
vs random
vs max-base-power
vs simple heuristics
stock Intern-Decision-0.8B (Core ML), 10 battles
2-3
1-9
1-9
Intern-Decision-4B teacher (PyTorch), 60 battles
58-2
45-15
16-44
this model
(Core ML), 30 battles
9-1 (10 played)
24-6
9-21
It matches its teacher and loses to poke-env's heuristic bot most of the time, like the teacher does. Latency on an
M5 Pro GPU: 89 ms per decision in the 512-token bucket, 125 ms in the 640, 180 ms in the 1024 (typical battle
requests are 430–560 tokens).
Files
Path
What
L512_F8/
,
L640_F8/
,
L1024_F16/
DecisionRow_w8.mlpackage
(int8 weights, 480 MB) and
DecisionRow_fp16.mlpackage
(955 MB) +
config.json
per bucket (tokens × fields)
multi/DecisionRow_w8.mlpackage
all three buckets as one weight-shared multifunction package (488 MB, functions
L512_F8
/
L640_F8
/
L1024_F16
; needs macOS 15 / iOS 18 to select a function)
embeddings.f16
token embeddings (fp16, 248,320 × 1,024), gathered on the host
tokenizer.json
the checkpoint's tokenizer (Qwen3.5 +
<decision>
)
int8 (per-channel, weight-only) is the recommended download: measured on the Swift runtime with one bucket in use it
is about 0.85 GB in memory (374 MB process footprint + 480 MB mapped weights) against about 1.5 GB for fp16, at the
same 90 ms per decision, and it played 15-0 against poke-env's max-base-power player where fp16 played 14-1 (15
battles each). FluidUse's
.showdown
snapshot uses the int8 buckets.
Same inputs and outputs as
FluidInference/intern-decision-0.8b-coreml
:
hidden
[1, L, 1024],
cos
/
sin
[L, 64],
field_onehot
[F, L] →
logits
[F, 62] over the answer symbols; softmax
over the first
n
symbols, log-probabilities divided by the temperature. It is a general typed-decision model that
happens to know Pokémon: any state and question set works, but the fine-tune was only evaluated on battles. Runtime:
InternDecisionManager
in
FluidUse
; harness, training and export code in
mobius
under
models/computer-use/intern-decision-0.8b/showdown/
.
Runs of FluidInference intern-decision-0.8b-showdown-coreml on huggingface.co
79
Total runs
0
24-hour runs
4
3-day runs
8
7-day runs
8
30-day runs
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