KiyEngine V3
is a high-performance chess evaluation model utilizing a hybrid
Mamba State-Space Model (SSM)
and
Sparse Mixture-of-Experts (MoE)
architecture. It is designed to provide deep positional understanding with the inference speed required for elite-level Blitz play.
🚀 Highlights
Architecture:
Mamba-SSM core for linear-time sequence modeling
MoE Strategy:
32 total experts (8 per layer) with Top-2 Gated Routing
Training Achievement:
Final Converged Loss:
5.46
Target Performance:
Designed to bridge the gap between neural intuition and traditional brute-force search
🧠 Model Architecture
Unlike traditional Transformers, KiyEngine V3 uses
Mamba
blocks to handle long-range game dependencies efficiently, coupled with a
Sparse MoE
layer to specialize in different phases of the game (Opening, Middlegame, Endgame).
Hyperparameters
Parameter
Value
Description
d_model
384
Hidden dimension size
n_layers
4
Number of Mamba-MoE blocks
n_experts
8
Experts per layer (Total: 32)
top_k
2
Experts activated per token
d_state
16
SSM state dimension
d_conv
4
Convolution kernel size
expansion_factor
2
MLP expansion ratio
vocab_size
768
Input representation (Squares × Pieces)
💻 Usage
You can load and test the "brain" of KiyEngine V3 directly via the
transformers
library:
from transformers import AutoConfig, AutoModel
import torch
# Load the model
repo_id = "Kiy-K/KiyEngine-V3"
config = AutoConfig.from_pretrained(repo_id, trust_remote_code=True)
model = AutoModel.from_pretrained(repo_id, trust_remote_code=True)
# Set to evaluation mode
model.eval()
print("✅ KiyEngine V3 ready for inference.")
# Create a fake input(Batch=1, Seq_len=64)
dummy_input = torch.randint(0, 768, (1, 64))
with torch.no_grad():
# Gọi model
output = model(dummy_input)
# ✅ Cách lấy dữ liệu chuẩn từ KiyEngineOutputprint(f"🎉 Success!")
print(f"1. Policy Logits (Dự đoán nước đi): {output.policy_logits.shape}")
# Kỳ vọng: torch.Size([1, 768]) -> Dự đoán xác suất cho 768 nước đi có thểprint(f"2. Value (Đánh giá thế cờ): {output.value.shape}")
# Kỳ vọng: torch.Size([1, 1]) -> Điểm số từ -1 (Thua) đến 1 (Thắng)print(f"3. Last Hidden State (Tư duy): {output.last_hidden_state.shape}")
# Kỳ vọng: torch.Size([1, 64, 384])
📈 Training Progress
The model was trained on
1.5M+ high-quality Lichess games
. The loss curve demonstrated exceptional convergence due to the MoE routing stability.
Initial Loss:
7.78
Final Loss:
5.46 (Epoch 10)
Optimizer:
AdamW with OneCycleLR
Training Time:
~5 hours on Tesla P100.
Loss Curve
(Consider adding a training curve image here)
📂 Repository Structure
KiyEngine-V3-Mamba-MoE/
├── model.safetensors # Optimized weights (272MB)
├── config.json # Model configuration
├── configuration_kiyengine.py # Custom config class
├── modeling_kiyengine.py # Core PyTorch implementation
└── README.md # This file
🎯 Performance
Metric
Value
Final Training Loss
5.46
Model Size
272 MB
Parameters
68.06M
(calculated from architecture)
Inference Speed
TBD
Target ELO
TBD
🛠️ Roadmap
Train V3 Mamba-MoE weights
Push to Hugging Face Hub
Implement native Rust inference via
candle-core
Integrate with UCI protocol for GUI play (Arena, CuteChess)
Benchmark against Stockfish and Leela Chess Zero
Add ONNX export for deployment
Create interactive demo on Hugging Face Spaces
🔬 Technical Details
Why Mamba?
Traditional Transformers have quadratic complexity in sequence length, making them inefficient for long chess games.
Mamba's linear-time recurrence
allows the model to process entire games efficiently while maintaining long-range dependencies.
Why MoE?
Chess has distinct phases (opening, middlegame, endgame) that require different strategic thinking. The
Mixture-of-Experts
architecture allows the model to:
Specialize experts for different game phases
Route positions to the most relevant expert
Maintain parameter efficiency while increasing model capacity
📊 Dataset
Source:
Lichess Database
Games:
1.5M+ high-quality games
🤝 Citation
If you use KiyEngine V3 in your research or projects, please cite:
Inspiration:
Stockfish, Leela Chess Zero, and the broader chess AI community
⚠️ Limitations
Model is currently a
neural network component
and requires integration with a search algorithm (e.g., MCTS, Alpha-Beta) for full chess engine functionality
Performance may vary across different game phases
Requires further validation against established benchmarks
Star this repo if you find it useful! ⭐
Made with ♟️ and 🤖 by Kiy-K
Runs of Kiy-K KiyEngine-V3 on huggingface.co
8
Total runs
0
24-hour runs
0
3-day runs
1
7-day runs
1
30-day runs
More Information About KiyEngine-V3 huggingface.co Model
KiyEngine-V3 huggingface.co is an AI model on huggingface.co that provides KiyEngine-V3's model effect (), which can be used instantly with this Kiy-K KiyEngine-V3 model. huggingface.co supports a free trial of the KiyEngine-V3 model, and also provides paid use of the KiyEngine-V3. Support call KiyEngine-V3 model through api, including Node.js, Python, http.
KiyEngine-V3 huggingface.co is an online trial and call api platform, which integrates KiyEngine-V3's modeling effects, including api services, and provides a free online trial of KiyEngine-V3, you can try KiyEngine-V3 online for free by clicking the link below.
Kiy-K KiyEngine-V3 online free url in huggingface.co:
KiyEngine-V3 is an open source model from GitHub that offers a free installation service, and any user can find KiyEngine-V3 on GitHub to install. At the same time, huggingface.co provides the effect of KiyEngine-V3 install, users can directly use KiyEngine-V3 installed effect in huggingface.co for debugging and trial. It also supports api for free installation.