This is a
GPTQ 4-bit weight-quantized
variant of the 25% expert-pruned
zai-org/GLM-5.1
using
REAP
(Relative Expert Activation Pruning), produced with
AutoRound
for learned rounding optimization.
The GPTQ W4A16 uses the same learned rounding method (AutoRound) as the GGUF Q4_K_M. Benchmark scores from the GGUF variant (zero repetition loops):
Suite
Metric
Result
Repetition Loops
Terminal-Bench (50)
Proxy Pass
44/50 (88%)
0/50
SWE-bench Pro (50)
Proxy Pass
33/50 (66%)
0/50
GSM8K (50)
Correct
30/50 (60%)
0/50
HLE (50)
Correct
9/50 (18%)
0/50
Zero repetition loops across 220 benchmark probes.
The 25% prune retains 192/256 experts, providing enough expert diversity for stable generation at all sequence lengths.
~70-80 GiB VRAM per GPU across 4 GPUs (B200), or ~280 GiB total
CUDA 12.8+ (sm_100a / Blackwell)
vLLM >= 0.19.0 with
deep_gemm
installed (for DSA sparse attention)
trust_remote_code=True
Quantization Details
Method:
AutoRound W4A16 — learned rounding via SignSGD (200 iterations per layer), calibrated on 128 samples from NeelNanda/pile-10k at 2048 sequence length.
GPTQ packs 4-bit weights more efficiently with
group_size=128
symmetric quantization, resulting in a smaller checkpoint than GGUF Q4_K_M at the same bit-width.
@misc{lasby2025reap,
title = {REAP the Experts: Why Pruning Prevails for One-Shot MoE Compression},
author = {Mike Lasby and Ivan Lazarevich and Nish Sinnadurai and Sean Lie and Yani Ioannou and Vithursan Thangarasa},
year = {2025}, eprint = {2510.13999}, archivePrefix = {arXiv}
}
Sponsors
Made possible by
NVIDIA · TNG Technology · Lambda · Prime Intellect · Hot Aisle
.
Runs of 0xSero GLM-5.1-555B-W4A16 on huggingface.co
92
Total runs
0
24-hour runs
0
3-day runs
-6
7-day runs
21
30-day runs
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