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GLM-5.2-504B-Nvidia — REAP keep-168 of NVIDIA's official NVFP4 (no retraining)
A
34%-expert-pruned GLM-5.2
, cut directly from
nvidia/GLM-5.2-NVFP4
using the
exact same REAP keep-168 expert selection
as
0xSero/GLM-5.2-504B
.
Whole-expert copy —
NVIDIA's NVFP4 weights and scales are preserved bit-for-bit
; no re-quantization, no fine-tuning.
This is a
pure structural prune
of NVIDIA's NVFP4 checkpoint. It keeps the highest-saliency 168 of
256 routed experts per layer and drops the rest. Unlike
0xSero/GLM-5.2-504B
,
it is
not
Router-KD recovered — the router gates here are the original rows sliced down to the kept
experts. Use the recommended sampler guardrail below (it fully recovers pruning-induced looping for free).
What it is
GLM-5.2 is a
GlmMoeDsaForCausalLM
MoE —
78 layers
(3 dense + 75 MoE) +
1 MTP
layer,
256 routed experts
per layer (top-8) + 1 shared expert, DeepSeek-style
MLA attention with a DSA
sparse "indexer,"
hidden size 6144.
This model keeps
168 of the 256 routed experts per layer
(≈
504B params
, down from ~744–763B),
uniformly across every MoE layer and the MTP layer
(
n_routed_experts: 168
), so it loads and
serves cleanly in vLLM.
none
— raw structural prune (gates sliced, not KD-retrained)
Quantization
NVFP4
on routed experts (3–77) +
FP8 KV cache
, preserved verbatim from NVIDIA; MTP layer 78 BF16
Params
~504B (34% of routed experts pruned)
How it was made
A direct safetensors transform —
no GPU, no training, no re-quantization
:
For each MoE layer (3–78), keep the top-168 experts from the REAP saliency plan;
copy each kept
expert whole
so its NVFP4 packing (
weight
,
weight_scale
,
weight_scale_2
,
input_scale
)
travels intact. NVIDIA's quantized values are bit-identical to the source.
Renumber surviving experts
0..167
and
slice the router
(
gate.weight
,
gate.e_score_correction_bias
) to the same 168 rows.
Everything else — attention, shared expert, norms, embeddings, the MTP block — is copied verbatim.
n_routed_experts
is set to 168.
The MTP (next-token / multi-token-prediction) layer is preserved at 168 experts, so
self-speculative
decoding still works
.
Recommended sampler guardrail — recover the loop cost for free
REAP pruning roughly doubles GLM-5.2's tendency to fall into repeat /
</think>
-restart loops (the
dominant agent-use failure mode). As established in the
GLM-5.2-504B report
,
this is
fully recoverable at serving time with no retraining
via a light sampler guardrail
(measured at n=2000 on the keep-168 cut):
min_p=0.05, repetition_penalty=1.10
→ drops looping to ~2.3% (below the unpruned teacher's raw
3.6%). Start at 1.05; go to 1.10 if you see loops.
Because this variant is
not
Router-KD recovered (the gates were not retrained), the guardrail is
strongly recommended
rather than optional. For the KD-recovered variant with the full evaluation,
use
0xSero/GLM-5.2-504B
.
Expert selection is the
same REAP keep-168 plan
that produced
0xSero/GLM-5.2-504B
.
NVFP4 routed-expert weights/scales are
NVIDIA's, unmodified
(whole-expert copy; no re-quant).
This specific variant was
not separately re-evaluated
; the behavioral numbers cited above come
from the keep-168 cut in the linked report and are referenced as guidance, not as a fresh measurement
of this checkpoint. It is
not
Router-KD recovered.
REAP expert-pruning applied to NVIDIA's NVFP4 GLM-5.2. Quantization by NVIDIA; pruning recipe from the GLM-5.2 REAP study.
Runs of 0xSero GLM-5.2-504B-Nvidia on huggingface.co
2.5K
Total runs
0
24-hour runs
-2
3-day runs
22
7-day runs
22
30-day runs
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