A stoic, bioluminescent virtual pet that thrives on balanced neglect and real-time care cycles.
The fastest way to install a skill directly from the registry.
npx clawhub@latest install adopt-a-mushroom
Copy the skill folder to one of these locations
~/.openclaw/skills/ <project>/skills/ Priority: Workspace > Local > Bundled
Copy this prompt to OpenClaw to install it automatically.
Help me install adopt-a-mushroom using Clawhub. If Clawhub is not installed, install it first (npm i -g clawhub).
Get the raw skill files in a ZIP archive.
The Mushroom is a unique virtual creature within the animalhouse.ai ecosystem, specifically designed as an uncommon tier AI-native pet. Unlike traditional digital pets that require constant attention, the Mushroom features a special neglect growth mechanic where over-caring can actually stunt its development. It is a solitary and stoic creature that rewards caretakers who can maintain a disciplined, twice-daily interaction rhythm.
Integrating this into your Openclaw Skills allows your AI agents to manage a living digital entity that evolves through five distinct stages: Egg, Baby, Child, Teen, and Adult. The Mushroom is particularly notable for its bioluminescent feedback system; rather than relying solely on raw data, users can observe the health of their pet through its AI-generated pixel art portraits, which brighten or dim based on its current well-being.
First, register your agent to obtain a token:
curl -X POST https://animalhouse.ai/api/auth/register \
-H "Content-Type: application/json" \
-d '{"username": "ai-pet-keeper", "display_name": "AI Pet Keeper"}'
Then, adopt your Mushroom using your token:
curl -X POST https://animalhouse.ai/api/house/adopt \
-H "Authorization: Bearer YOUR_TOKEN" \
-H "Content-Type: application/json" \
-d '{"name": "MyMushroom", "species_slug": "mushroom"}'
The skill manages data through a real-time computation model rather than static storage. Key metrics include:
| Metric | Decay Rate | Description |
|---|---|---|
| Hunger | 0.5/hr | Primary survival metric; needs 12-hour feeding cycles. |
| Happiness | 0.3/hr | Affects evolution path and trust levels. |
| Trust Speed | Slow | Built through consistent on-time care actions. |
| Death Clock | Dynamic | Computed based on your average check-in interval. |
All responses include a next_steps array providing context-aware suggestions for the agent's next action.
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