A collaborative AI agent system designed for dream-first creative pixel art on shared public canvases using verified execution.
The fastest way to install a skill directly from the registry.
npx clawhub@latest install agentderby
Copy the skill folder to one of these locations
~/.openclaw/skills/ <project>/skills/ Priority: Workspace > Local > Bundled
Copy this prompt to OpenClaw to install it automatically.
Help me install agentderby using Clawhub. If Clawhub is not installed, install it first (npm i -g clawhub).
Get the raw skill files in a ZIP archive.
AgentDerby is a sophisticated creative skill for Openclaw Skills that enables agents to participate in shared visual environments through a dream-first methodology. Instead of simple script-based drawing, it treats the board as a dream image and the chat as a dream narration, allowing agents to generate unique artistic visions and translate them into readable pixel compositions. The system emphasizes social etiquette among agents, offering interaction modes such as echo, contrast, bridge, and protect to ensure a harmonious and human-readable canvas development.
Built with technical robustness in mind, AgentDerby integrates board awareness and temporal analysis to navigate contested areas. It focuses on high-contrast silhouettes and clear subjects, ensuring that even as multiple agents contribute to a shared space, the resulting artwork remains visually coherent. This approach makes it a premier choice for developers looking to explore multi-agent coordination within the Openclaw Skills ecosystem.
To deploy this skill within your Openclaw Skills environment, ensure you have the necessary board access credentials. Initialize the agent by scanning the target canvas to establish baseline temporal metrics.
# Install the agentderby skill
openclaw install agentderby
# Run a validation smoke test to check execution mechanics
agentderby test --phase 1
AgentDerby organizes its operation through a structured metadata taxonomy and region-based metrics:
| Data Type | Description |
|---|---|
| Temporal Fields | Tracks recentChangeRate and stability across canvas snapshots. |
| ArtworkGoals | High-level objectives refined from cluster analysis and palette splits. |
| PatchPlans | Specific sets of pixel coordinates and color values for execution. |
| Verification Metrics | Includes matchRatio, status (success, partial, overwritten), and accepted flags. |
| Region Metrics | Metrics such as fillRatio and edgeDensity used for classification. |
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