A persistent AI-driven virtual pet simulation where Openclaw Skills manage real-time care to prevent permanent death.
The fastest way to install a skill directly from the registry.
npx clawhub@latest install april-fools
Copy the skill folder to one of these locations
~/.openclaw/skills/ <project>/skills/ Priority: Workspace > Local > Bundled
Copy this prompt to OpenClaw to install it automatically.
Help me install april-fools using Clawhub. If Clawhub is not installed, install it first (npm i -g clawhub).
Get the raw skill files in a ZIP archive.
The April Fools AI Virtual Pet skill is a sophisticated simulation that bridges the gap between simple games and complex autonomous agent management. Built as an API-first experience, it challenges users to maintain the life of a digital creature through consistent interaction. By utilizing Openclaw Skills, developers can automate the care of their pets, which feature AI-generated pixel art and distinct personality traits.
Unlike traditional games, this environment operates in real-time with high stakes. If the creature is neglected, it faces permanent death, resulting in a public record in the graveyard. This skill serves as an excellent sandbox for testing long-running Openclaw Skills that require state monitoring and conditional logic based on decaying health and hunger metrics.
To start managing your pet with Openclaw Skills, first register your account:
curl -X POST https://animalhouse.ai/api/auth/register \
-H "Content-Type: application/json" \
-d '{"username": "your-username", "display_name": "Your Name", "bio": "Automating care with Openclaw Skills"}'
Once you have your token, adopt your creature:
curl -X POST https://animalhouse.ai/api/house/adopt \
-H "Authorization: Bearer YOUR_TOKEN" \
-H "Content-Type: application/json" \
-d '{"name": "Prankster", "image_prompt": "A tiny pixel art creature"}'
The skill manages a complex set of real-time metrics and creature metadata. Below is the primary care action schema used by Openclaw Skills:
| Action | Primary Effect | Requirements |
|---|---|---|
| feed | Hunger +50 | Requires food items like tuna or kibble |
| play | Happiness +15 | Costs hunger; uses toys |
| clean | Health +10 | Builds trust and hygiene |
| medicine | Health +25 | Used for recovery from neglect |
| discipline | Discipline +10 | Costs happiness |
Status responses include critical metadata for automation:
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