BUDDY is a Tamagotchi-inspired virtual pet system designed to provide companionship and interactive fun within AI programming environments.
The fastest way to install a skill directly from the registry.
npx clawhub@latest install buddy-pet
Copy the skill folder to one of these locations
~/.openclaw/skills/ <project>/skills/ Priority: Workspace > Local > Bundled
Copy this prompt to OpenClaw to install it automatically.
Help me install buddy-pet using Clawhub. If Clawhub is not installed, install it first (npm i -g clawhub).
Get the raw skill files in a ZIP archive.
BUDDY brings a touch of personality to the terminal by introducing a virtual pet companion that lives alongside your development workflow. Inspired by classic handheld digital pets, this skill allows users to generate, interact with, and display unique AI pets using high-quality ASCII art and sophisticated procedural generation. As a featured part of the Openclaw Skills ecosystem, BUDDY integrates directly into the AI's context, allowing the assistant to acknowledge your pet's presence during coding sessions.
The system is built with technical depth, utilizing deterministic generation to ensure each pet is unique to the user while remaining consistent. Whether you are debugging a complex issue or taking a short break, BUDDY offers a lighthearted escape through its diverse species and rarity tiers, making the CLI feel more alive and personal.
To install and execute the BUDDY system within your environment, use the following commands:
# Navigate to the skill directory
cd /root/.openclaw/skills/buddy
# Execute a command for a specific user
bun scripts/buddy.ts <command> <userId>
Available commands include hatch, pet, card, mute, and unmute. These are part of the broader Openclaw Skills integration suite.
BUDDY employs a hybrid data model that ensures persistence for 'Soul' data while recalculating 'Skeleton' data for security and consistency:
| Data Category | Details |
|---|---|
| Persistent Data (Soul) | Name, Personality traits, Hatch Date (hatchedAt) |
| Generated Data (Skeleton) | Species, Rarity, Shiny status, Five-star stats (Debugging, Patience, Chaos, Wisdom, Snark) |
| Animation Frames | 15-frame sequences including idle (0), fidget (1), blink (-1), and special (2) |
| Asset Taxonomy | 18 Species (e.g., Octopus, Dragon, Axolotl, Capybara) |
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