A professional-grade development skill for building high-performance 2D games using the Defold engine and Lua script.
The fastest way to install a skill directly from the registry.
npx clawhub@latest install defold
Copy the skill folder to one of these locations
~/.openclaw/skills/ <project>/skills/ Priority: Workspace > Local > Bundled
Copy this prompt to OpenClaw to install it automatically.
Help me install defold using Clawhub. If Clawhub is not installed, install it first (npm i -g clawhub).
Get the raw skill files in a ZIP archive.
This Openclaw Skills integration provides a comprehensive framework for developing games with the Defold engine. It focuses on the core strengths of the engine, including its ultra-lightweight runtime and efficient message-passing architecture. By utilizing this skill, developers can streamline the creation of cross-platform titles for mobile, web, and desktop.
The skill emphasizes best practices in the Defold ecosystem, such as leveraging the Druid library for robust UI components and DefSave for persistent data management. It covers the entire game object lifecycle, from factory-based dynamic instantiation to complex physics interactions and flipbook animations, ensuring high-performance execution through optimized engine patterns.
To get started with this Defold development skill, add the following essential libraries to your project dependencies:
# Add these URLs to your game.project dependencies
https://github.com/Insality/druid/archive/refs/tags/1.2.2.zip
https://github.com/subsoap/defsave/archive/refs/tags/v1.2.6.zip
https://github.com/insality/defold-monarch/archive/1.0.zip
Ensure you have the Defold editor installed and your project structure follows the standard main.collection pattern for optimal compatibility with Openclaw Skills workflows.
The skill organizes game data and logic across specialized components and external libraries as detailed below:
| Component | Responsibility | Primary Tool |
|---|---|---|
| Logic | Scripting and Game Object behavior | Lua Scripts |
| UI | Buttons, Text, and Layouts | Druid Library |
| Storage | Key-value game state persistence | DefSave |
| Navigation | Scene and screen management | Monarch |
| Assets | Visuals and Animations | Atlas / Flipbook |
| Physics | Collision and Raycasting | Built-in Box2D/Bullet |
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