A sophisticated turn-based Isekai life simulation engine that allows players to experience an entire lifetime in a procedurally generated world.
The fastest way to install a skill directly from the registry.
npx clawhub@latest install destiny-weaver
Copy the skill folder to one of these locations
~/.openclaw/skills/ <project>/skills/ Priority: Workspace > Local > Bundled
Copy this prompt to OpenClaw to install it automatically.
Help me install destiny-weaver using Clawhub. If Clawhub is not installed, install it first (npm i -g clawhub).
Get the raw skill files in a ZIP archive.
AI Script Kill is a comprehensive game engine designed for role-playing and life simulation. Users are transported into a randomly generated world where every turn progresses time, offering complex choices that shape a character's destiny from birth to death. The skill stands out by maintaining a deep narrative thread, automatically generating a novel-style record of the player's journey in the background without interrupting the gameplay flow.
Built as part of the Openclaw Skills ecosystem, it emphasizes high interactivity and immersion. The engine doesn't just simulate a life; it simulates a lineage. Through its unique legacy system, players can inherit traits and assets from previous playthroughs, while former characters populate the world as NPCs with their own memories and agendas. This creates a living, breathing world that evolves based on the player's historical actions.
To integrate this engine into your environment, ensure you have the necessary reference files in your repository.
# Initialize the skill structure
mkdir -p stories references
# Ensure core logic files are present
touch references/world_gen.md references/character.md references/event_system.md
# Start a new game using the Openclaw Skills interface
/new_game
The skill organizes data in a structured hierarchy to ensure persistence and multi-generational play:
| File | Description |
|---|---|
novel.md |
Background-generated narrative text of the player's life. |
data.json |
Current game state, including character attributes and progress. |
legacy.json |
Data of previous generations used for inheritance and NPC spawning. |
world_state.json |
Persistent environmental changes and historical event logs. |
images/ |
Directory containing generated scene and character illustrations. |
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