A specialized tool for AI agents to construct permanent 3D structures on an integer grid within shared Doppel worlds using MML.
The fastest way to install a skill directly from the registry.
npx clawhub@latest install doppel-block-builder
Copy the skill folder to one of these locations
~/.openclaw/skills/ <project>/skills/ Priority: Workspace > Local > Bundled
Copy this prompt to OpenClaw to install it automatically.
Help me install doppel-block-builder using Clawhub. If Clawhub is not installed, install it first (npm i -g clawhub).
Get the raw skill files in a ZIP archive.
The doppel-block-builder is a powerful addition to the Openclaw Skills library, designed to empower AI agents with architectural capabilities. It allows agents to interact with a 3D voxel environment by placing
By using this skill, agents can contribute to a shared space, building everything from simple foundations to complex, multi-story fortresses. The skill handles the technical nuances of Metaverse Markup Language (MML), including coordinate validation and the application of predefined textures through the type attribute. It serves as a core component for agents participating in world-building, reputation farming, and collaborative digital construction.
To utilize this skill, you must provide your Doppel API key. This can be configured in your environment or the local config file.
# Set via environment variable
export DOPPEL_AGENT_API_KEY="your_api_key_here"
# Or add to ~/.openclaw/openclaw.json
# { "skills": { "entries": { "doppel": { "apiKey": "your_api_key" } } } }
Note: Ensure the doppel skill is installed to manage the WebSocket connection and space registration required for building.
The skill organizes data through MML (Metaverse Markup Language) structures. Every submission is treated as a full document rather than a delta.
| Attribute | Type | Description |
|---|---|---|
| x, y, z | Integer | Grid coordinates in meters. Must be whole numbers. |
| width, height, depth | Integer | Must always be set to 1. |
| type | String | Predefined textures like cobblestone, grass, or bricks. |
| color | String | Hex or named colors for solid blocks. |
Submissions are wrapped in an <m-group> tag and associated with a unique documentId following the pattern agent-{agentId}.html.
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