A professional-grade skill for designing scalable software systems, selecting pragmatic tech stacks, and documenting architectural decisions before code implementation.
The fastest way to install a skill directly from the registry.
npx clawhub@latest install eb-software-architect
Copy the skill folder to one of these locations
~/.openclaw/skills/ <project>/skills/ Priority: Workspace > Local > Bundled
Copy this prompt to OpenClaw to install it automatically.
Help me install eb-software-architect using Clawhub. If Clawhub is not installed, install it first (npm i -g clawhub).
Get the raw skill files in a ZIP archive.
The Software Architect skill is a specialized framework within the Openclaw Skills catalog designed to help developers and founders transition from abstract ideas to structured system designs. It focuses on the critical phase of planning, ensuring that software is built on a foundation of pragmatic decisions rather than theoretical perfection. By prioritizing simplicity and explicit trade-offs, this skill enables users to design systems that are easy to manage today but ready for the scale of tomorrow.
This skill bridges the gap between requirements and implementation by providing a systematic approach to architecture. Whether you are a solo founder building a modular monolith or a team lead planning a complex service-oriented system, utilizing this component of Openclaw Skills ensures that your technical choices are documented, scalable, and aligned with your organizational constraints.
To integrate the Software Architect capabilities into your workflow, ensure your environment is configured to support Openclaw Skills. You can initialize the skill through your CLI interface.
# Install the software-architect skill
openclaw install software-architect
# Reference the skill in your project configuration
# The skill is triggered by keywords like architecture, system design, or ADR
The Software Architect skill produces structured documentation and metadata to maintain a clear system history within Openclaw Skills.
| Data Type | Format | Description |
|---|---|---|
| Architecture Style | String/List | Justification for the chosen structure (e.g., Modular Monolith). |
| C4 Diagrams | Text-based Code | Hierarchical view of system actors and deployable units. |
| Entity Relationships | Markdown | High-level mapping of data entities and their cardinality. |
| ADR Repository | Markdown Files | A collection of records detailing why specific technologies were chosen. |
| Tech Stack Map | Markdown Table | A breakdown of the frontend, backend, database, and infra layers. |
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