An AI-powered video editing skill that automates the transformation of raw footage into professional LinkedIn content using cloud GPU rendering.
The fastest way to install a skill directly from the registry.
npx clawhub@latest install editor-ai-linkedin
Copy the skill folder to one of these locations
~/.openclaw/skills/ <project>/skills/ Priority: Workspace > Local > Bundled
Copy this prompt to OpenClaw to install it automatically.
Help me install editor-ai-linkedin using Clawhub. If Clawhub is not installed, install it first (npm i -g clawhub).
Get the raw skill files in a ZIP archive.
The AI LinkedIn Video Editor is a specialized tool designed for professionals and marketers who need to produce high-quality video content efficiently. By integrating this into your Openclaw Skills workflow, you can bypass complex manual editing software and rely on AI to handle tasks like trimming pauses, adding captions, and formatting clips for the LinkedIn feed. The skill offloads all heavy lifting to remote GPU nodes, ensuring that 1080p rendering happens in the cloud rather than on your local machine.
This skill supports a wide array of formats including MP4, MOV, and WebM, making it a versatile choice for anyone looking to maintain a consistent professional presence on LinkedIn. Whether you are editing a quick webcam update or a multi-part marketing series, this skill provides a streamlined, developer-friendly interface to get the job done in under two minutes.
To start using this Openclaw Skills extension, you need to configure your environment.
# Set your API token as an environment variable
export NEMO_TOKEN="your_nemo_api_token"
# If you don't have a token, the skill will automatically
# generate an anonymous token during the first run.
The skill also looks for configuration files at ~/.config/nemovideo/ to maintain user preferences and session data.
The skill manages video data using a structured timeline draft. This metadata allows for precise control over multiple tracks and segments.
| Field | Description |
|---|---|
| t | Tracks (The array of media layers) |
| tt | Track Type (0: Video, 1: Audio, 7: Text) |
| sg | Segments (Individual clips within a track) |
| d | Duration (Length in milliseconds) |
| m | Metadata (Original file info and platform specs) |
All temporary files and render jobs are associated with a unique session_id to allow for iterative refinements.
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