A bio-inspired memory system for AI agents that mimics human cognition by prioritizing frequently accessed information and naturally decaying irrelevant data.
The fastest way to install a skill directly from the registry.
npx clawhub@latest install fluid-memory
Copy the skill folder to one of these locations
~/.openclaw/skills/ <project>/skills/ Priority: Workspace > Local > Bundled
Copy this prompt to OpenClaw to install it automatically.
Help me install fluid-memory using Clawhub. If Clawhub is not installed, install it first (npm i -g clawhub).
Get the raw skill files in a ZIP archive.
Fluid Memory serves as a sophisticated cyber-brain for your AI agent, moving beyond static database storage to a dynamic, living system. It implements a memory architecture based on the Ebbinghaus forgetting curve and access frequency decay models. By integrating this into Openclaw Skills, your agent gains the ability to strengthen important knowledge through repeated recall while naturally filtering out noise.
The skill is designed to function as a fluid layer over the native memory system, ensuring that your agent's context remains sharp and relevant. It distinguishes between active recall, which reinforces information, and passive decay, which prevents the cognitive load of outdated data. This makes it an essential component for developers building high-context, long-term AI companions or specialized assistants.
To use this skill within the ecosystem of Openclaw Skills, ensure you have the necessary Python environment and dependencies installed.
pip install chromadb pyyaml
Configuration Requirements:
memoryFlush in your OpenClaw configuration.softThresholdTokens to control the frequency of the auto-learn mechanism.Fluid Memory organizes data locally using a vector-based approach combined with metadata tracking. Data is stored in the ~/.openclaw/workspace/database/ directory in a transparent format.
| Metadata Field | Type | Description |
|---|---|---|
| Content | String | The actual text of the memory snippet. |
| Access Count | Integer | Number of times this memory has been successfully recalled. |
| Decay Score | Float | A calculated value based on the forgetting curve (0.0 to 1.0). |
| Last Accessed | Timestamp | Used to calculate the time elapsed since the last reinforcement. |
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