A behavioral analysis tool that infers player motivations from in-game actions to drive personalized game design and feature prioritization.
The fastest way to install a skill directly from the registry.
npx clawhub@latest install game-design-player-values-mapper
Copy the skill folder to one of these locations
~/.openclaw/skills/ <project>/skills/ Priority: Workspace > Local > Bundled
Copy this prompt to OpenClaw to install it automatically.
Help me install game-design-player-values-mapper using Clawhub. If Clawhub is not installed, install it first (npm i -g clawhub).
Get the raw skill files in a ZIP archive.
The Game Design Player Values Mapper is a sophisticated framework designed for Openclaw Skills users to bridge the gap between telemetry and psychology. By treating player behavior as preference made visible, this skill helps developers move beyond surface-level demographics. It analyzes repetition, avoidance, and investment patterns to build a motivational structure that explains why players make specific choices.
This skill is essential for live-ops teams and game designers who need to understand the underlying value priorities of their audience. Whether you are designing re-engagement strategies or adjusting monetization surfaces, this tool provides a behavior-first profile that aligns game systems with actual player intent, ensuring that the design assumptions match the reality of the player experience.
To integrate this capability into your workflow using Openclaw Skills, ensure your environment is configured to process behavioral markdown files.
# Example of initiating a player value analysis via CLI
openclaw run game-design-player-values-mapper --input player_telemetry.md
The skill produces a structured report organized into the following metadata taxonomy:
| Section | Description |
|---|---|
| Observed Behavior Summary | Bulleted list of repeated and avoided actions. |
| Player Value Map | A table mapping values to Weight, Confidence, and Evidence. |
| Segment Hypothesis | A compact operational summary of the player pattern. |
| Design Implications | Analysis of system alignment and potential disengagement points. |
| Recommendations | Numbered list of strategic design changes. |
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