A comprehensive development assistant for building, scripting, and packaging high-quality Garry's Mod addons.
The fastest way to install a skill directly from the registry.
npx clawhub@latest install gmod-addon-maker
Copy the skill folder to one of these locations
~/.openclaw/skills/ <project>/skills/ Priority: Workspace > Local > Bundled
Copy this prompt to OpenClaw to install it automatically.
Help me install gmod-addon-maker using Clawhub. If Clawhub is not installed, install it first (npm i -g clawhub).
Get the raw skill files in a ZIP archive.
The GMod Addon Maker is a sophisticated tool designed for developers who want to create robust content for Garry's Mod. It streamlines the entire development lifecycle, from initial conceptualization to final packaging. By utilizing this specialized skill within your Openclaw Skills collection, you gain access to an assistant that understands the nuances of Lua scripting, including the critical distinctions between Server, Client, and Shared execution states.
Beyond just writing code, this skill enforces strict organizational patterns for addon directories and materials. It eliminates the guesswork often associated with the GMod API by implementing a search-first approach to official documentation, ensuring that every function call is based on accurate, up-to-date data from the Facepunch Wiki.
To integrate this capability into your workflow, ensure your environment is configured for Openclaw Skills. You can initialize the skill by including it in your project configuration or manual installation:
# Navigate to your local skills directory
cd path/to/openclaw/skills
# Clone the GMod Addon Maker repository
git clone https://github.com/openclaw/gmod-addon-maker.git
Once added, the agent will recognize GMod-related queries and apply the necessary Lua development rules.
The skill organizes addon data using the standard Garry's Mod directory taxonomy to ensure compatibility:
| Directory | Description | Primary Extensions |
|---|---|---|
/lua |
Scripts for server, client, and shared realms | .lua |
/materials |
Textures, shaders, and UI icons | .vmt, .vtf |
/models |
3D geometry and animation data | .mdl, .vtx |
/sound |
Audio files for effects and music | .wav, .mp3 |
/resource |
Localization files and custom fonts | .res, .txt |
It specifically enforces the use of sv_, cl_, and sh_ prefixes for Lua files to manage execution states correctly.
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