An advanced Model Context Protocol integration that enables AI agents to control the Godot Editor for automated scene building and script management.
The fastest way to install a skill directly from the registry.
npx clawhub@latest install godot-mcp
Copy the skill folder to one of these locations
~/.openclaw/skills/ <project>/skills/ Priority: Workspace > Local > Bundled
Copy this prompt to OpenClaw to install it automatically.
Help me install godot-mcp using Clawhub. If Clawhub is not installed, install it first (npm i -g clawhub).
Get the raw skill files in a ZIP archive.
The Godot MCP Server is a specialized plugin designed to bridge the gap between AI assistants and the Godot Engine. By utilizing the Model Context Protocol, it allows developers to leverage Openclaw Skills to programmatically manipulate their game projects. This integration enables AI agents to handle complex tasks like scene tree construction, node property adjustments, and resource management directly within the editor environment.
This tool is essential for developers looking to incorporate AI-driven workflows into their game development process. It supports a wide range of AI clients including Claude CLI, Cursor, and Windsurf, making it a versatile addition to any modern developer's toolkit.
To get started, clone the repository and move the addon to your project's directory:
git clone https://github.com/DaxianLee/godot-mcp.git
cp -r godot-mcp/addons/godot_mcp /path/to/your/project/addons/
After copying the files, open your project in the Godot Editor, navigate to Project -> Project Settings -> Plugins, and enable the Godot MCP Server. To connect a CLI client, use the following command:
claude mcp add --transport http godot-mcp http://127.0.0.1:3000/mcp
The skill interacts with the Godot project structure using the following schema:
| Data Category | Management Type | Details |
|---|---|---|
| Scenes | .tscn files | Controls scene creation, tree structures, and saving. |
| Nodes | Object Properties | Manipulates node types, positions, and inspector variables. |
| Scripts | .gd files | Handles GDScript generation, reading, and node attachment. |
| Resources | .tres / .res | Manages materials, shaders, and audio assets. |
| Filesystem | res:// path | Direct access to project directory for file operations. |
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