A professional 3D map and GIS development library leveraging MapV-Three and a Z-up coordinate system for high-performance spatial visualizations.
The fastest way to install a skill directly from the registry.
npx clawhub@latest install mapv-three
Copy the skill folder to one of these locations
~/.openclaw/skills/ <project>/skills/ Priority: Workspace > Local > Bundled
Copy this prompt to OpenClaw to install it automatically.
Help me install mapv-three using Clawhub. If Clawhub is not installed, install it first (npm i -g clawhub).
Get the raw skill files in a ZIP archive.
The bmap-jsapi-three skill provides a robust framework for building advanced 3D GIS applications using the MapV-Three engine. It specifically utilizes a Z-up coordinate system (X-East, Y-North, Z-Up), which aligns more naturally with geographic data than standard WebGL Y-up systems. By integrating this into Openclaw Skills, developers gain access to a full suite of tools for 3D modeling, real-time data tracking, and complex spatial rendering.
This skill simplifies the process of creating interactive map environments, handling everything from basic markers to complex 3D tiles and terrain providers. It is designed for high-performance rendering of urban environments, traffic systems, and environmental data, making it an essential tool for modern Web-GIS development.
To use this skill, you must provide a valid BMap JSAPI Key. Set it in your environment to begin development within Openclaw Skills.
export BMAP_JSAPI_KEY="your_baidu_map_api_key"
Basic initialization in your JavaScript environment:
const engine = new mapvthree.Engine(container, {
map: {
center: [116.404, 39.915],
range: 1000
}
});
The skill organizes spatial data and visual layers using a structured hierarchy:
| Component | Description | Supported Formats |
|---|---|---|
| Data Sources | Core data management | GeoJSON, JSON, CSV |
| Imagery Providers | Map tile layers | Baidu, OSM, Tianditu, WMS, WMTS |
| 3D Tiles | Massive 3D dataset loading | Default3DTiles, HDMap3DTiles |
| Trackers | Animation and lifecycle management | Path, Object, Orbit |
All objects use property proxies for attribute assignment, ensuring that changes to properties like color or position are reflected instantly in the render loop.
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