A local web-based editor for rendering JSON schemas into images and generating creative assets using AI agents.
The fastest way to install a skill directly from the registry.
npx clawhub@latest install materials-workbench
Copy the skill folder to one of these locations
~/.openclaw/skills/ <project>/skills/ Priority: Workspace > Local > Bundled
Copy this prompt to OpenClaw to install it automatically.
Help me install materials-workbench using Clawhub. If Clawhub is not installed, install it first (npm i -g clawhub).
Get the raw skill files in a ZIP archive.
The Materials Workbench is a comprehensive local development environment designed for developers who need to bridge the gap between structured data and visual assets. By combining a React-based frontend with an Express backend, this tool provides a seamless interface for editing, previewing, and rendering complex image schemas. It is a standout feature within the Openclaw Skills ecosystem for those looking to automate the creation of graphical content.
This workbench leverages the power of the declare-render framework to transform JSON definitions into high-quality PNG or JPG files. By integrating with materials-agents, it allows users to utilize OpenAI for intelligent schema generation and refinement, making it much more than a simple previewer. Whether you are building dynamic social media assets or automated UI components, this skill from Openclaw Skills provides the necessary infrastructure.
To get started with this skill from the Openclaw Skills collection, ensure you have Node.js and pnpm installed. You will also need a valid OpenAI API key for AI features.
pnpm install
pnpm run install:all # Installs root, server, and client dependencies
export OPENAI_API_KEY='your_key_here'
pnpm run dev # Starts server and client concurrently
Once running, access the client UI at http://localhost:5173 and the server API at http://localhost:3000.
The workbench follows the declare-render format, organizing data into a hierarchical JSON structure that defines the visual output. This structure is central to how Openclaw Skills manage visual data.
| Property | Description |
|---|---|
| id | Unique identifier for the specific schema |
| width | Total image width in pixels |
| height | Total image height in pixels |
| layers | An array of objects defining text, images, containers, or shapes |
The project is organized into two primary directories:
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