An advanced automation toolkit for Minecraft Java Edition focused on creative building workflows, FAWE operations, and bot-assisted construction.
The fastest way to install a skill directly from the registry.
npx clawhub@latest install minecraft-building-server
Copy the skill folder to one of these locations
~/.openclaw/skills/ <project>/skills/ Priority: Workspace > Local > Bundled
Copy this prompt to OpenClaw to install it automatically.
Help me install minecraft-building-server using Clawhub. If Clawhub is not installed, install it first (npm i -g clawhub).
Get the raw skill files in a ZIP archive.
The Minecraft Building Server skill is a specialized module for Openclaw Skills designed to streamline high-level creative workflows on Minecraft Java Edition servers. It bridges the gap between raw server administration and manual block placement by providing structured guidance on FastAsyncWorldEdit (FAWE), schematic pipelines, and automated material production.
This skill acts as a technical architect for builders, offering deep integration knowledge for tools like Mineflayer and Litematica. It is specifically engineered to handle the complexities of large-scale editing and deployment, ensuring that builders can focus on design while the skill manages the technical execution logic of complex redstone pipelines and bot-driven construction.
To integrate this skill into your Openclaw Skills environment, ensure your Minecraft Java server is running and accessible.
# Example: Preparing the local environment for Mineflayer bot scripts
npm install mineflayer
# Configure your connection metadata within the skill settings
# Ensure FAWE and WorldEdit plugins are active on the target server
Note: This skill assumes server infrastructure (JVM, Paper/Purpur) is already operational.
The skill organizes build data and metadata using a structured taxonomy to ensure cross-compatibility between different tools:
| Data Type | Format | Description |
|---|---|---|
| Schematics | .schem / .litematic | Files for structure deployment and bot blueprints. |
| Scripts | JavaScript / FAWE | Automation logic for Mineflayer bots or WorldEdit brushes. |
| Metadata | YAML | Openclaw specific metadata including required binaries and homepage links. |
| Logs | RCON / Console | Transactional logs for build execution and bot status. |
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