A comprehensive toolkit for creating stunning real-time visual effects using 36 professional GLSL shader techniques.
The fastest way to install a skill directly from the registry.
npx clawhub@latest install minimax-shader-dev
Copy the skill folder to one of these locations
~/.openclaw/skills/ <project>/skills/ Priority: Workspace > Local > Bundled
Copy this prompt to OpenClaw to install it automatically.
Help me install minimax-shader-dev using Clawhub. If Clawhub is not installed, install it first (npm i -g clawhub).
Get the raw skill files in a ZIP archive.
Shader Craft is a professional-grade development skill designed for creators building high-performance visual effects. It provides a unified library of 36 ShaderToy-compatible GLSL techniques, ranging from fundamental 3D signed distance functions (SDFs) to complex fluid simulations and atmospheric scattering. By integrating this into Openclaw Skills, developers can quickly generate mathematically precise scenes, organic forms, and post-processing pipelines with full WebGL2 compatibility.
The skill emphasizes technical accuracy and performance, providing pre-optimized code structures for everything from procedural noise generation to physically-based rendering. It bridges the gap between creative vision and mathematical implementation, making it an essential asset for any developer working with real-time graphics and GPU-accelerated visualizations.
To use this skill within your environment, ensure you have the shader-dev directory initialized in your Openclaw Skills workspace.
# Usage syntax:
/shader-dev <your_visual_request>
# Example:
/shader-dev create a raymarched SDF scene with soft shadows and ACES tone mapping
The skill organizes its technical knowledge into a modular hierarchy to ensure code reusability and clarity:
| Directory | Content Description |
|---|---|
| techniques/ | 36 implementation guides including SDFs, lighting, and fluid dynamics. |
| reference/ | Mathematical derivations and advanced theory for deep-dive understanding. |
| adaptation/ | Logic for converting ShaderToy style GLSL to standard WebGL2 contexts. |
| recipes/ | Pre-assembled rendering pipelines for specific visual styles (e.g., Organic, Landscape). |
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