A local, 24/7 OpenAI-compatible API server for high-performance STT and TTS powered by the MLX framework on macOS.
The fastest way to install a skill directly from the registry.
npx clawhub@latest install mlx-audio-server
Copy the skill folder to one of these locations
~/.openclaw/skills/ <project>/skills/ Priority: Workspace > Local > Bundled
Copy this prompt to OpenClaw to install it automatically.
Help me install mlx-audio-server using Clawhub. If Clawhub is not installed, install it first (npm i -g clawhub).
Get the raw skill files in a ZIP archive.
MLX Audio Server is a specialized tool designed to bring lightning-fast, hardware-accelerated audio processing to Apple Silicon Macs. By leveraging the MLX framework, it provides an OpenAI-compatible API for speech-to-text and text-to-speech tasks, operating entirely on-device to ensure privacy and low latency. As part of the Openclaw Skills ecosystem, this server allows developers and AI agents to process audio files or generate speech without relying on external cloud providers.
The server runs as a persistent LaunchAgent, meaning it is always ready to handle requests from your local coding environment or automation scripts. It integrates seamlessly with popular MLX-optimized models, ensuring that your Mac hardware is utilized to its full potential for AI-driven audio workflows.
To set up the server on an Apple Silicon Mac, ensure you have Homebrew installed and run the following command from the skill directory:
bash ${baseDir}/install.sh
This process will install ffmpeg, jq, and the mlx-audio-server formula, then automatically start the background service.
The skill manages audio conversion and model metadata as follows:
| Feature | Default Model / Format | Description |
|---|---|---|
| STT Model | mlx-community/glm-asr-nano-2512-8bit | Optimized for fast and accurate local transcription. |
| TTS Model | mlx-community/Qwen3-TTS-12Hz-1.7B-VoiceDesign-bf16 | High-fidelity voice synthesis model. |
| Input Support | Audio/Video (via ffmpeg) | Automatically converted to WAV before processing. |
| Output Path | speech.wav | Default filename for generated speech in the specified output directory. |
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