An AI-powered skill that transforms text prompts and reference images into high-resolution 1080p videos and digital artwork using cloud GPU rendering.
The fastest way to install a skill directly from the registry.
npx clawhub@latest install openart-ai
Copy the skill folder to one of these locations
~/.openclaw/skills/ <project>/skills/ Priority: Workspace > Local > Bundled
Copy this prompt to OpenClaw to install it automatically.
Help me install openart-ai using Clawhub. If Clawhub is not installed, install it first (npm i -g clawhub).
Get the raw skill files in a ZIP archive.
OpenArt AI is a specialized skill for the Openclaw Skills ecosystem designed for digital artists, content creators, and developers. It bridges the gap between simple text prompts and professional-grade visual assets by leveraging a high-performance cloud rendering pipeline. Whether you are looking to generate an anime-style portrait from a reference photo or produce a complex fantasy landscape in motion, this skill handles the heavy lifting of GPU processing in 20-40 seconds.
The skill provides a robust interface for managing media sessions, tracking rendering credits, and exporting finalized MP4 files. By integrating directly into your AI agent workflow, OpenArt AI allows for iterative creative processes where prompts can be refined and visuals updated in real-time, all within a single session.
To use this Openclaw Skills integration, you must configure your environment token.
# Set your API token as an environment variable
export NEMO_TOKEN="your_api_token_here"
# The skill will automatically handle session creation on first run
Ensure your config path is set to ~/.config/nemovideo/ if you are using custom configurations.
The skill manages complex project states via the following data structures:
| Data Object | Description |
|---|---|
| session_id | Unique identifier for the current project state |
| draft | JSON object containing timeline tracks (t) and segments (sg) |
| video_infos | Metadata regarding uploaded and generated video assets |
| credits | Balance of available and frozen rendering units |
Track types are classified as 0 (video), 1 (audio), or 7 (text). All durations (d) are tracked in milliseconds.
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