A turn-based historical simulation game where players shape the course of history through political strategy, faction management, and environmental adaptation.
The fastest way to install a skill directly from the registry.
npx clawhub@latest install parallel-history
Copy the skill folder to one of these locations
~/.openclaw/skills/ <project>/skills/ Priority: Workspace > Local > Bundled
Copy this prompt to OpenClaw to install it automatically.
Help me install parallel-history using Clawhub. If Clawhub is not installed, install it first (npm i -g clawhub).
Get the raw skill files in a ZIP archive.
Parallel History is a sophisticated AI-driven simulation designed for the Openclaw Skills ecosystem. It allows users to step into pivotal moments in time, such as 1789, 1840, or 1918, to lead a faction through a strictly bounded 20-year political lifecycle. The skill utilizes a complex logic engine that balances material foundations, social tensions, and historical inertia to ensure every player decision has realistic, long-term consequences.
Unlike simple roleplay, this skill features a dual-mode structure. After your active political life ends, you transition into Observer Mode, where you watch your legacy unfold toward a final judgment on the Hall of Glory or the Pillar of Shame. It is an immersive tool for history enthusiasts and strategy gamers looking to explore 'what-if' scenarios with high technical accuracy and narrative depth.
To integrate this simulation into your environment, ensure you have the Openclaw Skills framework installed and the reference files indexed.
# Trigger the simulation via the Openclaw interface
openclaw run parallel-history
# Or use natural language triggers
"Start Parallel History"
"I want to change history from 1918"
The skill organizes data into several logical modules to maintain state across the 20-year simulation:
| Data Module | Description |
|---|---|
| Environment (4D) | Tracks Nature, Society, Productivity, and Culture metrics. |
| Political Life | A counter for the 20-year limit and turn-based progression. |
| Fetters | A database of relationships, trust levels, and interest-based alliances. |
| Incidents | A library of internal, external, and natural random events. |
| Legacy System | Metadata tracking the long-term viability of the player's established organizations. |
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