A sophisticated 3D visualization framework that creates a reactive digital entity with custom shaders and emotional state tracking.
The fastest way to install a skill directly from the registry.
npx clawhub@latest install physicclaw
Copy the skill folder to one of these locations
~/.openclaw/skills/ <project>/skills/ Priority: Workspace > Local > Bundled
Copy this prompt to OpenClaw to install it automatically.
Help me install physicclaw using Clawhub. If Clawhub is not installed, install it first (npm i -g clawhub).
Get the raw skill files in a ZIP archive.
PhysicClaw-VEA is a specialized visualization skill designed for the Openclaw Skills ecosystem. It provides a visual manifestation of an Augmented Entity, allowing developers to represent internal AI states through immersive 3D graphics. Built using React Three Fiber and Three.js, this skill enables a high-performance rendering environment where an agent's logic is translated into visual energy, pulses, and color shifts.
The skill is particularly effective for developers wanting to move beyond text-only interactions. By utilizing this within the Openclaw Skills framework, you can create a tangible digital presence that feels responsive and alive. It leverages custom GLSL shaders to render complex visual effects that respond to a simulated consciousness or soul system, making the user interaction far more engaging and intuitive.
To integrate this skill into your project, follow these installation steps:
npm install
npm run dev
To prepare the visualization for production use, run the build command:
npm run build
The skill manages its visual and emotional state through a structured schema within the soulStore. This data drives the reactive elements of the Openclaw Skills visualization.
| Attribute | Data Type | Visual Effect |
|---|---|---|
| Intensity | Float | Controls the scale and speed of energy fluctuations. |
| Thinking | Boolean | Activates rhythmic pulsing patterns in the shader. |
| Mood | Vector3/Color | Determines the primary color palette of the entity. |
| Animation | String | Switches between specific GLB/FBX animation tracks. |
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