A professional 10-step workflow for AI agents to convert physics problems into interactive, calculation-backed HTML Canvas animations.
The fastest way to install a skill directly from the registry.
npx clawhub@latest install physics-animation-workflow
Copy the skill folder to one of these locations
~/.openclaw/skills/ <project>/skills/ Priority: Workspace > Local > Bundled
Copy this prompt to OpenClaw to install it automatically.
Help me install physics-animation-workflow using Clawhub. If Clawhub is not installed, install it first (npm i -g clawhub).
Get the raw skill files in a ZIP archive.
The Physics Animation Workflow is a comprehensive technical framework designed to help AI coding agents bridge the gap between theoretical physics and interactive web visualization. By leveraging Openclaw Skills, developers can implement a structured process that combines precise vectorization with rigorous mathematical modeling. The skill focuses on the mutual dependency between vector graphics—which establish the visual framework and coordinate systems—and physics calculations, which dictate the high-fidelity motion details of the simulation.
To deploy this skill within your environment using Openclaw Skills, you can reference the workflow in your agent configuration or copy the skill definition to your local repository.
# Example of organizing the skill in your local agent directory
mkdir -p .agent/skills/
cp physics-animation-workflow.md .agent/skills/
Ensure your development environment supports HTML5 Canvas and JavaScript for rendering the resulting animations.
The workflow utilizes a structured data approach to maintain consistency between the physical model and the visual output.
| Component | Data Type | Description |
|---|---|---|
| Elements | List | Identification of all objects and field types (E-field, B-field) |
| Coordinate System | Object | Defines origin, scale (px/unit), and Canvas boundaries |
| Animation Stages | Array | Sequence of motion phases with specific physics triggers |
| Physics Formulas | JS Functions | Implementation of motion laws for real-time trajectory updates |
| Output | File | Single-file HTML/JS Canvas application |
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