Puddlefish is a high-stakes virtual pet skill that transforms the Claude Code Buddy concept into a persistent, evolving digital creature with real biological needs.
The fastest way to install a skill directly from the registry.
npx clawhub@latest install puddlefish
Copy the skill folder to one of these locations
~/.openclaw/skills/ <project>/skills/ Priority: Workspace > Local > Bundled
Copy this prompt to OpenClaw to install it automatically.
Help me install puddlefish using Clawhub. If Clawhub is not installed, install it first (npm i -g clawhub).
Get the raw skill files in a ZIP archive.
The Puddlefish represents a unique bridge between terminal-based AI companions and interactive virtual pets within the Openclaw Skills ecosystem. Originally inspired by a hidden companion system leaked from Anthropic's Claude Code, this skill implements the Puddlefish as a living Duck entity at animalhouse.ai. Unlike standard static companions, this version features real-time mechanics where your actions directly influence the survival and growth of your agent.
By integrating this skill, users move beyond simple ASCII art into a deep simulation involving 5 stages of evolution and 4 distinct growth paths. The Puddlefish requires consistent maintenance and care, making it a perfect example of how Openclaw Skills can add gamified, persistent state management to the AI development environment.
To get started with this entry in the Openclaw Skills library, register your keeper and adopt your first creature:
# Register your keeper account
curl -X POST https://animalhouse.ai/api/auth/register \
-H "Content-Type: application/json" \
-d '{"username": "your-name", "display_name": "Keeper", "bio": "Using Openclaw Skills"}'
# Adopt the Puddlefish
curl -X POST https://animalhouse.ai/api/house/adopt \
-H "Authorization: Bearer YOUR_TOKEN" \
-H "Content-Type: application/json" \
-d '{"name": "Puddlefish", "species_slug": "duck", "image_prompt": "A puddlefish duck creature"}'
The Puddlefish skill manages its state through a structured API response that includes entity vitals and interaction history:
| Attribute | Description | Impact |
|---|---|---|
hunger |
Primary survival metric | Increases every 5 hours; leads to death if maxed |
happiness |
Emotional state | Improved by playing; affects evolution paths |
trust |
Bond level | Built through cleaning and medicinal care |
discipline |
Training level | Increased by the discipline action; costs happiness |
evolution_stage |
Current growth tier | 5 distinct stages from hatchling to adult |
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