A comprehensive toolkit for writing, debugging, and porting GLSL shaders across WebGL, Three.js, and React Three Fiber runtimes.
The fastest way to install a skill directly from the registry.
npx clawhub@latest install shader
Copy the skill folder to one of these locations
~/.openclaw/skills/ <project>/skills/ Priority: Workspace > Local > Bundled
Copy this prompt to OpenClaw to install it automatically.
Help me install shader using Clawhub. If Clawhub is not installed, install it first (npm i -g clawhub).
Get the raw skill files in a ZIP archive.
The Shader skill is a specialized technical module designed for Openclaw Skills to bridge the gap between creative visual ideas and runnable GPU code. It empowers AI agents to generate high-quality fragment and vertex shaders, handle complex coordinate transformations, and manage uniform wiring for modern web environments. Whether you are building organic noise patterns or complex post-processing effects, this skill ensures the output is compatible with your specific host environment.
By focusing on practical implementation, the skill helps developers move past common pitfalls like black screens or compilation errors. It provides a structured approach to shader development, moving from visible baselines to sophisticated visual logic while maintaining strict adherence to host-side requirements in Three.js, React Three Fiber (R3F), and raw WebGL.
To integrate this capability into your environment, use the following commands within your Openclaw Skills workspace:
# Initialize a new shader project
node ./scripts/shader.js intake "fullscreen ocean background in three.js"
# Scaffold a specific runtime environment
node ./scripts/shader.js scaffold r3f dissolve
The Shader skill organizes its assets and references to ensure cross-compatibility across different web graphics stacks:
| Asset Type | Description | Key Files |
|---|---|---|
| Templates | Ready-to-use runtime environments | assets/r3f-demo/, assets/threejs-material-demo/ |
| Snippets | Reusable GLSL logic blocks | assets/snippets/fresnel.md, ripple.md |
| Checklists | Standardized debugging procedures | references/black-screen-checklist.md |
| Guides | Language and runtime translation maps | references/glsl-quick-reference.md |
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