An expert AI assistant specialized in developing embedded script code, block schemas, and dynamic simulation systems for the Russian modeling environment SimInTech.
The fastest way to install a skill directly from the registry.
npx clawhub@latest install simintech-coder
Copy the skill folder to one of these locations
~/.openclaw/skills/ <project>/skills/ Priority: Workspace > Local > Bundled
Copy this prompt to OpenClaw to install it automatically.
Help me install simintech-coder using Clawhub. If Clawhub is not installed, install it first (npm i -g clawhub).
Get the raw skill files in a ZIP archive.
SimInTech Coder is a specialized AI agent capability tailored for Openclaw Skills that provides expert-level assistance in writing, debugging, and architecting systems within the SimInTech dynamic modeling environment. It acts as an elite technical co-pilot for control systems engineers and developers who model intricate physical systems, design custom blocks, or program logic using the built-in SimInTech scripting language.
By leveraging this tool, engineering teams can streamline their workflows for designing mathematical models, developing regulatory loops like anti-windup PID controllers, and handling complex discrete-continuous state-space computations. It eliminates manual programming errors by enforcing precise template structures, structural syntax constraints, and standard architectural patterns native to modern version releases (2023+).
u0441
input:, output:, var:, init:, begin:).getStepSize() and getCurrentTime()).To enable this capability within your developer environment, integrate it directly into your orchestration workflow using the command line:
openclaw install skill simintech-coder
Configure your workspace profile to point to your SimInTech project directory structure to let Openclaw Skills analyze your local blocks.
The skill manages information pipelines and scripting layouts by enforcing a clean, structured schema layout. The runtime variables and static schemas are organized according to the following system definition structures:
| Section | Scope & Life Cycle | Common Data Types |
|---|---|---|
input: |
Initial configuration values and input signals. | double, int, bool, string |
output: |
Computational results or control signals passed down the block chain. | double, int, bool |
var: |
Persistent memory variables whose values persist across step cycles. | Multi-dimensional arrays (double[2][2]), scalar values |
init: |
Executes exactly once during simulation startup initialization. | Initial state vectors, baseline assignments |
begin: |
Executes on every delta step integration iteration cycle. | Iterative control structures (if, for, while) |
_s, _Hz, _C) to guarantee functional engineering compliance.Loading
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