A specialized technical guide for performing precise, non-destructive edits to Universal Scene Description (USD) ASCII files and leveraging official USD command-line utilities.
The fastest way to install a skill directly from the registry.
npx clawhub@latest install usd-editor
Copy the skill folder to one of these locations
~/.openclaw/skills/ <project>/skills/ Priority: Workspace > Local > Bundled
Copy this prompt to OpenClaw to install it automatically.
Help me install usd-editor using Clawhub. If Clawhub is not installed, install it first (npm i -g clawhub).
Get the raw skill files in a ZIP archive.
The USD Editor is a comprehensive framework within Openclaw Skills designed for developers and technical artists working with Universal Scene Description (USD). It provides a structured methodology for modifying .usda files, ensuring that edits to prims, properties, and composition arcs remain valid and minimal. By focusing on the technical nuances of the USD schema, this skill helps users navigate complex scene graphs without disrupting existing stage structures.
Beyond simple text editing, this skill integrates best practices for USD syntax and command-line tool usage. It emphasizes the preservation of authoring styles and file formatting, making it an essential tool for those performing surgical updates to 3D assets. Whether you are adjusting transforms or managing complex variant sets, the USD Editor ensures high-fidelity results that are compatible with professional pipelines and RealityKit environments.
To effectively use this Openclaw Skills module, ensure you have the USD toolset installed on your system. You can verify your environment and begin inspecting files with these commands:
# Check the structure of a USD file
usdtree path/to/your/file.usda
# Validate a USDZ package for compatibility
usdchecker asset.usdz
# Open a USD file in your default text editor for official editing
usdedit path/to/your/file.usda
The USD Editor organizes data around the standard Sdf (Scene Data Foundation) taxonomy. The following table describes the primary data types handled:
| Element | Description | Metadata Example |
|---|---|---|
| Prim | Scene graph nodes (def/over/class) | def Xform "Model" |
| Attributes | Typed data values (double, token, int) | double3 xformOp:translate |
| Relationships | Pointers to other SdfPaths | rel material:binding |
| Composition Arcs | References, payloads, and sublayers | references = @./file.usd@ |
| List Ops | Incremental edits to arrays | prepend apiSchemas |
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