VAM Scripter is a high-performance, JavaScript-inspired scripting language for Virt-A-Mate that enables advanced automation of scene interactions and animations without reflection.
The fastest way to install a skill directly from the registry.
npx clawhub@latest install vam-scripter
Copy the skill folder to one of these locations
~/.openclaw/skills/ <project>/skills/ Priority: Workspace > Local > Bundled
Copy this prompt to OpenClaw to install it automatically.
Help me install vam-scripter using Clawhub. If Clawhub is not installed, install it first (npm i -g clawhub).
Get the raw skill files in a ZIP archive.
VAM Scripter provides a robust environment for developers to create complex behaviors within Virt-A-Mate using a syntax that closely mirrors JavaScript. By operating as part of the Openclaw Skills ecosystem, it allows for high-performance execution of scripts that control atoms, audio, and player interactions. This skill is specifically designed to bypass the overhead of traditional reflection, offering a streamlined module system for managing scene state and lifecycle hooks.
Built for efficiency, VAM Scripter utilizes a familiar variable binding, function, and control flow structure. It grants direct access to the Unity engine's core properties like Time and Transform, making it an essential tool for creators looking to build reactive environments, custom keybindings, or parameter-driven animations.
To start using VAM Scripter as part of your Openclaw Skills library, follow these steps:
index.js file.import { scripter, scene } from "vam-scripter";
# Standard setup usually involves direct file placement within the VAM environment
mkdir -p my-vam-project/scripts
touch my-vam-project/index.js
VAM Scripter organizes data through a module-based architecture and specific reference types. The schema ensures structured access to the Virt-A-Mate environment:
| Data Component | Description |
|---|---|
| AtomReference | Metadata and controllers for scene objects (atoms). |
| TransformReference | Spatial data including Position, Rotation, and Direction vectors. |
| StorableReference | Access to internal plugin variables and audio actions. |
| fs Module | Handles JSON-based persistence for scene-specific state files. |
| Parameters | Structured Float, String, and Bool declarations for UI integration. |
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