The implementation is available on the
preview/minimax-music-3
branch while the runtime surface is iterated quickly.
The current runtime uses model-local resource loading instead of treating the v1 spec as the runtime contract. This keeps component selection flexible while the package layout and option surface settle.
The default component mix now favors Q4_0 for the large language model and flow transformer, with BF16 kept for the RVQ depth decoder.
BF16, Q4_K, and Q4_0 component variants are included for quality/performance comparison. The best package-wide component mix is still being measured.
Longer generations such as five-minute songs are supported as long-form runs, but they are currently tuned for completion and quality checks rather than realtime throughput.
Memory usage remains an active optimization target for larger durations and alternate component mixes.
Quick Start
audiocpp_cli \
--task gen \
--family minimax_music3 \
--model MiniMax-Music3-GGUF \
--backend cuda \
--text "A bright pop rock song with clean drums and a clear male vocal." \
--request-option 'lyrics=[verse] City lights are shining low. I keep moving with the glow. [chorus] Turn it up and let it fly. Sing the melody tonight.' \
--request-option duration_sec=20 \
--request-option num_inference_steps=30 \
--out output.wav
Components
Default audio.cpp component mix:
language_model_q4_0.gguf
rvq_depth_decoder_bf16.gguf
transformer_q4_0.gguf
condition_encoder.gguf
vocoder.gguf
The BF16, Q4_0, and Q4_K component variants are included for measurement and quality/performance comparison.
Component GGUFs can be selected explicitly for experiments:
This GGUF package follows the upstream MiniMax-Music3 COMMUNITY LICENSE. The
license text is included in
LICENSE
; review it before use, especially for
commercial deployment.
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