StreamRender-H3 splits an interactive world into a
Code Game Engine
and a
Streaming Diffusion Render
. The engine keeps the world state in code (maps, physics, rules) and streams a semantic map for every frame. A two-step streaming video model built on MiniMax-H3 Ref2VA renders those maps into photorealistic video as the player drives, with the look set by a reference image and a prompt.
Two denoising steps per chunk in the distilled student.
Diffusion render of 217.96 ms per streaming step on 8 GB200 GPUs, a 3.67× speedup over the PyTorch baseline.
Fast Causal H3 VAE decodes 2 latent frames at 720p in 24 ms on one GB200, built by a self-improving agent loop.
Released runtime assets
This repository contains the complete model assets for the streaming runtime.
Directory
Component
Weight provenance
backbone/
Full 50-layer streaming H3 renderer, 1008b step224 EMA, LoRA merged
Trained renderer
causal_decoder/
Fast Causal H3 VAE, distilled ViT24 decoder step6000
Trained decoder
qwen_model/
,
qwen_dcp/
H3-compatible Qwen conditioning model in safetensors and DCP formats
Unchanged upstream model; DCP is a storage conversion
tae/
Official H3 TAE weights for streaming reference encoding
There are five distinct model components. Qwen's two storage formats are the
same model. The causal decoder is constructed directly from its architecture
configuration and student checkpoint; no native H3 video VAE checkpoint is
needed. Streaming reference encoding uses TAE, and video decoding uses the
trained causal decoder.
Use the documented Python/CUDA environment and install frontend dependencies
first. The bundle includes compatible Qwen DCP weights, so no separate DCP
conversion or personal model repository is required. The default prompt and
reference image are B10_e-track-3_bluehour. Alternative semantic-video examples
and their media download instructions are in the runtime's
examples/
folder.
The runtime uses eight GPUs in one NVLink domain, two full denoising evaluations,
CFG=1 and S=2/W=2/C=2. Qwen conditions on the prompt and first picture once per
session.
SHA256SUMS
records file integrity. Each component retains its
applicable upstream license; see
LICENSE
,
LICENSE-Qwen.txt
,
LICENSE-TAE.txt
, and
NOTICE
.
License
The H3 renderer, distilled causal decoder and H3 audio codec follow the
MiniMax H3 Community License, including its territory, use and redistribution
terms; see
LICENSE
and
NOTICE
. Qwen components retain their Apache-2.0
license (
LICENSE-Qwen.txt
). TAE retains its upstream MIT license and
attribution (
LICENSE-TAE.txt
). This bundle is not covered by a single
blanket license. The runtime code's license does not replace model licenses.
Citation
@misc{streamrenderh3_2026,
title = {StreamRender-H3: Interactive Coding Worlds with Real-time Streaming Diffusion Render},
author = {Yanzuo Lu and Tian Ye and Yitong Li and Shuchen Xue and Haozhe Liu and Song Han and Enze Xie},
year = {2026},
howpublished = {\url{https://nvlabs.github.io/Sana/Sol-Engine/StreamRender-H3/}},
note = {Project page}
}
Acknowledgements
We thank the
MiniMax-H3
team
for the base video generation model and native video codec. Our streaming
renderer and distilled causal decoder build on these components. Their
upstream license and attribution notices remain applicable.
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