A professional-grade suite for engineering, debugging, and optimizing FiveM roleplay servers across QBCore, ESX, and QBox frameworks.
The fastest way to install a skill directly from the registry.
npx clawhub@latest install fivem-dev
Copy the skill folder to one of these locations
~/.openclaw/skills/ <project>/skills/ Priority: Workspace > Local > Bundled
Copy this prompt to OpenClaw to install it automatically.
Help me install fivem-dev using Clawhub. If Clawhub is not installed, install it first (npm i -g clawhub).
Get the raw skill files in a ZIP archive.
This skill provides a deep technical foundation for developing and maintaining high-performance FiveM roleplay environments. It covers the entire lifecycle of server engineering, from framework-level Lua scripting and resource dependency orchestration to advanced MLO creation and OneSync Infinity configuration. By integrating Openclaw Skills into your workflow, you gain access to expert patterns for server-authoritative logic, exploit mitigation, and database optimization.
Whether you are modernizing legacy ESX scripts or building a modular QBox environment from scratch, this skill ensures your infrastructure is scalable and maintainable. It prioritizes performance-first development, helping engineers reduce resmon overhead and optimize client-side draw calls for a seamless player experience.
To get started with this skill in your environment, ensure your FiveM server artifacts are up to date and follow these steps:
# Navigate to your resources directory
cd /home/fivem/server-data/resources
# Initialize framework-specific configurations
# Ensure your server.cfg is optimized for Openclaw Skills
nano server.cfg
# Validate your fxmanifest files
# Check for dependency orchestration issues
The skill organizes server data and resource metadata using the following taxonomy:
| Component | File/Format | Description |
|---|---|---|
| Resource Metadata | fxmanifest.lua | Defines dependencies, scripts, and UI exports. |
| Configuration | config.lua | Centralized settings for resource-specific behavior. |
| Data Persistence | SQL (oxmysql) | Optimized schemas for player, job, and gang metadata. |
| Environment | server.cfg | Global server settings and artifact gamebuild pinning. |
| Asset Streaming | .ymap / .ytd / .ybn | MLO and mapping data optimized for streaming. |
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