A high-performance AI creative engine designed to generate production-ready game art, from pixel art sprites to seamless environment textures.
The fastest way to install a skill directly from the registry.
npx clawhub@latest install game-asset-generation
Copy the skill folder to one of these locations
~/.openclaw/skills/ <project>/skills/ Priority: Workspace > Local > Bundled
Copy this prompt to OpenClaw to install it automatically.
Help me install game-asset-generation using Clawhub. If Clawhub is not installed, install it first (npm i -g clawhub).
Get the raw skill files in a ZIP archive.
The Game Asset Generation skill enables developers to programmatically create high-quality game art using the each::sense AI model. By integrating this capability into the Openclaw Skills ecosystem, creators can automate the production of 2D sprites, animation-ready sprite sheets, and tileable textures with a 60-80% cost reduction compared to traditional workflows.
This skill is built for versatility, supporting various art styles including retro pixel art, hand-painted fantasy, and modern vector graphics. It handles complex technical requirements like transparency, specific power-of-two dimensions, and grid arrangements for UI elements, making it an essential tool for indie developers and game jam participants.
To start using this skill within your Openclaw Skills environment, you must first obtain an API key from eachlabs.ai.
# Set your API key environment variable
export EACHLABS_API_KEY='your_api_key_here'
# Example: Generate a pixel art icon
curl -X POST https://sense.eachlabs.run/chat \
-H "Content-Type: application/json" \
-H "X-API-Key: $EACHLABS_API_KEY" \
-d '{
"message": "32x32 pixel art health potion, red liquid, transparent background",
"mode": "max"
}'
The skill organizes generated assets based on common game engine requirements and metadata taxonomy:
| Asset Category | Technical Detail | Typical Metadata |
|---|---|---|
| Sprites | PNG with transparency | Dimensions (16x16 to 128x128), View Angle |
| Textures | Seamless/Tileable | Power-of-two sizes (256, 512, 1024) |
| Sprite Sheets | Grid-based Layouts | Frame count, Rows/Cols, Cell size |
| UI Elements | Sliceable Assets | Component type (Button, Frame, Bar) |
| Concept Art | 16:9 Aspect Ratio | Mood, Lighting, Genre context |
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