A specialized planning agent that transforms educational concepts into structured, scene-by-scene animation scripts for the Manim engine.
The fastest way to install a skill directly from the registry.
npx clawhub@latest install manim-composer
Copy the skill folder to one of these locations
~/.openclaw/skills/ <project>/skills/ Priority: Workspace > Local > Bundled
Copy this prompt to OpenClaw to install it automatically.
Help me install manim-composer using Clawhub. If Clawhub is not installed, install it first (npm i -g clawhub).
Get the raw skill files in a ZIP archive.
Manim Composer is a technical planning skill designed for Openclaw Skills that bridges the gap between a raw educational concept and a finished mathematical visualization. It focuses on the pedagogical and narrative aspects of video creation, ensuring that animations are not just visually appealing but also educationally effective. By adopting the iconic 3Blue1Brown style, it helps users structure their content with a focus on visual storytelling, progressive revelation, and mathematical beauty.
This skill is intended to be used at the start of the creative process. Instead of jumping straight into code, it forces a structured planning phase where the narrative hook, audience prerequisites, and visual metaphors are defined. This ensures that the final output produced via ManimCE or ManimGL is coherent, engaging, and logically sound.
To use this skill within your environment, ensure you have the Openclaw Skills framework configured. This skill acts as a pre-coding planner.
# Clone or add the skill to your agent's capability directory
# This skill should be used before manimce-best-practices
No additional software is required for the planning phase, though having Manim installed is recommended for the subsequent implementation phase.
The skill produces a structured scenes.md file that serves as the blueprint for the animation project. The schema includes:
| Section | Description |
|---|---|
| Overview | Contains the topic, hook, target audience, and the key "aha" insight. |
| Narrative Arc | A high-level description of the journey from confusion to understanding. |
| Scene Specification | Details for each scene including duration, visual elements (mobjects), and narration notes. |
| Technical Notes | Specific Manim classes or methods recommended for the implementation of the scene. |
| Color Palette | Defines primary, secondary, and accent colors for visual consistency. |
| Implementation Order | A suggested roadmap for coding the animation based on dependency logic. |
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