A sophisticated auditing skill that evaluates products and designs using the classic principles of Tony Fadell, Don Norman, and Dieter Rams.
The fastest way to install a skill directly from the registry.
npx clawhub@latest install objective-evaluator
Copy the skill folder to one of these locations
~/.openclaw/skills/ <project>/skills/ Priority: Workspace > Local > Bundled
Copy this prompt to OpenClaw to install it automatically.
Help me install objective-evaluator using Clawhub. If Clawhub is not installed, install it first (npm i -g clawhub).
Get the raw skill files in a ZIP archive.
The Objective Evaluator is a comprehensive analysis tool designed for Openclaw Skills that applies high-level design philosophy to modern product critiques. It moves beyond subjective opinion by utilizing a structured T3 (Tool, Toy, Trash) framework derived from three design bibles: Build by Tony Fadell, The Design of Everyday Things by Don Norman, and the Ten Principles of Good Design by Dieter Rams.
This skill is engineered to help developers and product owners determine the true value of a feature or service. By analyzing whether a product is a "painkiller" or a "vitamin," assessing its visceral and behavioral impact, and checking for ethical red flags, the Objective Evaluator provides a clear, actionable verdict for any project or design concept.
To integrate this skill into your Openclaw Skills library, include the objective-evaluator definition in your agent's skill path. No external dependencies are required as the logic is self-contained within the framework.
# Example of enabling the skill in your local environment
mcp-install objective-evaluator
Once installed, you can trigger an evaluation by asking: "Analyze this product design using the T3 framework."
The skill generates structured evaluation data categorized by the T3 taxonomy. This allows for standardized comparisons across different Openclaw Skills audits.
| Component | Evaluated Metrics | Scoring Output |
|---|---|---|
| Tool (Fadell) | Pain point relief, Workflow dependency | Tool / Edge Tool / Not a Tool |
| Toy (Norman) | Visceral, Behavioral, Reflective design | Strong Toy / Weak Toy / Not a Toy |
| Trash (Rams) | Marketing fiction, Dishonest design, Physics | Clean / Yellow Flag / Trash |
| Verdict | Segment-specific recommendation | Keep / Maybe / Reject |
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