A set of static 3D visualization utilities built on the Rerun SDK for logging point clouds, trajectories, and robot poses.
The fastest way to install a skill directly from the registry.
npx clawhub@latest install rerun-utils
Copy the skill folder to one of these locations
~/.openclaw/skills/ <project>/skills/ Priority: Workspace > Local > Bundled
Copy this prompt to OpenClaw to install it automatically.
Help me install rerun-utils using Clawhub. If Clawhub is not installed, install it first (npm i -g clawhub).
Get the raw skill files in a ZIP archive.
Pywayne Visualization Rerun Utils is a specialized component within the Openclaw Skills ecosystem designed to simplify the visualization of complex 3D data. It provides a clean, static interface for the Rerun SDK, allowing developers to render point clouds, camera trajectories, and calibration targets with minimal boilerplate code. By leveraging these Openclaw Skills, developers can focus on their core algorithms while maintaining high-quality visual debugging tools for robotics and computer vision applications.
The library handles the nuances of 3D rendering, including coordinate system management and data type conversions, ensuring that your data is represented accurately in the Rerun viewer. It is particularly effective for workflows involving SLAM, robot navigation, and sensor fusion where real-time spatial feedback is critical for success.
To integrate this skill into your workflow, ensure you have the Rerun SDK installed. Within the Openclaw Skills framework, you can use the following setup:
pip install rerun-sdk pywayne
Once installed, initialize the viewer in your Python script:
import rerun as rr
from pywayne.visualization.rerun_utils import RerunUtils
rr.init('your_project_name', spawn=True)
The skill organizes data according to specific 3D primitives and coordinate structures. Use the following table as a reference for data inputs:
| Feature | Input Shape | Data Type |
|---|---|---|
| Point Cloud | (N, 3) | float32 |
| Camera Pose | (4, 4) or (4, 7) | float32 |
| Trajectory | (N, 3) | float32 |
| RGB Colors | (N, 3) or (3,) | uint8 or float32 |
| Chessboard | rows, cols, cell_size | int, int, float |
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