SeaGames CLI for Openclaw

SeaGames CLI lets Openclaw Skills generate, process, recover, and deliver creative assets across image, video, audio, text, and 3D workflows.

indieaipm-tidu
v1.2.1
Oct 13, 2026
0
50
0

Install & Download

1. ClawHub CLI

The fastest way to install a skill directly from the registry.

npx clawhub@latest install seagames-cli

2. Manual Installation

Copy the skill folder to one of these locations

Global
~/.openclaw/skills/
Workspace
<project>/skills/

Priority: Workspace > Local > Bundled

3. Prompt Installation

Copy this prompt to OpenClaw to install it automatically.

Help me install seagames-cli using Clawhub. If Clawhub is not installed, install it first (npm i -g clawhub).

Prefer to download?

Get the raw skill files in a ZIP archive.

What is SeaGames CLI?

SeaGames CLI is a bundled command-line skill for creating and transforming project assets with the functions published for your account. It covers AI generation alongside practical media operations, including image editing and batch processing, video frame extraction, audio processing, text generation, and 3D asset workflows.

Openclaw Skills can use the CLI to upload resources, track and resume jobs, download complete results, and—when supported—deliver assets to a specified project canvas through the backend API. Available functions and model bindings depend on the account and current service catalog; the skill does not bypass unavailable capabilities or invent model parameters.

SeaGames CLI Use Cases

  • Generate images from text or references, explore styles and palettes, or create pixel art.
  • Remove backgrounds, repaint or expand images, relight them, decompose layers, and perform batch resizing, cropping, splitting, or composition.
  • Generate videos from prompts and references, trim clips, sample frames, or export image sequences.
  • Generate or process speech, music, and sound effects, including audio trimming and conversion.
  • Generate 3D assets and run supported retopology, texturing, rigging, and export workflows.
  • Generate or refine text, beautify prompts, or reverse-engineer prompts from images.
  • Use toolbox templates for supported workflows, or upload resources and recover existing jobs after interruptions.
  • Deliver generated or processed assets to a user-selected project canvas when the installed API supports that operation.

How SeaGames CLI Works

  1. Select the bundled executable for the current operating system and verify its version and help output.
  2. Check the fixed environment and available published functions; log in when account-specific model or media listings require authentication.
  3. Identify the supported command, inputs, output location, and required options. Upload local assets or provide reference files as the command supports.
  4. For project delivery, use the user-provided project ID or bind the current directory to a chosen project. Do not guess a project or silently switch to download-only mode.
  5. Run the generation or processing command using documented product parameters. The CLI handles supported uploads, task execution, waiting, and downloads.
  6. Save task IDs, media job IDs, operation IDs, idempotency keys, and upload receipts so existing work can be queried or recovered instead of submitting a duplicate paid request.
  7. Check the output manifest and validate the delivered files and relevant properties, such as dimensions, transparency, animation frames, or accompanying 3D files.

SeaGames CLI Setup

Use the executable included in the SeaGames CLI skill package; do not substitute another executable found on PATH. The package includes platform-specific binaries for Windows x64, Linux x64, and macOS ARM64. Select the binary that matches the environment. The package targets a fixed production API, which can be inspected with profiles list; do not edit environment configuration or override the API.

Run non-billing checks first:

./bin/seagames-cli-linux-x64 --version
./bin/seagames-cli-linux-x64 --help
./bin/seagames-cli-linux-x64 profiles list

For macOS ARM64, use ./bin/seagames-cli-macos-arm64 in place of the Linux executable. On Windows, use the bundled bin/seagames-cli-windows-x64.exe from the appropriate shell. Check command-specific options with the relevant --help output. Use functions --json to inspect published capabilities; account-specific model listings may require login.

If authentication is needed, run login --phone PHONE and use only a verification code supplied by the user. Do not print or expose session credentials. This package documents verification rather than a separate download or package-manager installation command. Initial checks should not send SMS messages or create paid jobs.

SeaGames CLI Data Schema & Taxonomy

SeaGames CLI does not specify a single fixed local project schema. Files and identifiers depend on the command, selected capability, account catalog, and output rules. Consult the bundled output guidance for format, overwrite, transparency, and multi-result behavior.

Data or artifact How it is used
Input files and references Local assets can be uploaded with supported resource commands or supplied through options such as --reference-file where documented.
Resource IDs and upload receipts Identify uploaded inputs and support later retrieval or recovery.
Task IDs and media job IDs Track generation or processing jobs and resume or query existing work after timeouts.
Analysis, batch, and operation IDs Preserve identifiers for supported decomposition, batch-processing, or canvas delivery workflows.
Idempotency keys Help avoid unintentionally repeating a paid task; retain and reuse them when recovering the original operation.
Output files and manifests Typically written to --output or, for directory-oriented commands, --output-dir; inspect the command's output rules and verify all expected results.
Project and canvas metadata A project ID can be supplied explicitly or bound to the current directory. Canvas delivery status is distinct from generation and local download status; confirm a delivered receipt and the saved node.

The package also includes reference guides for models, usage, output rules, audio, 3D, background removal, and character, scene, and UI workflows.

SeaGames CLI Advanced Features

  • Capability discovery through functions --json, account-specific model listings, technical catalogs, and offline built-in image parameter snapshots; these sources do not all prove that a function is currently published.
  • Broad media command families for image generation and editing, video generation and extraction, audio generation and processing, text tools, 3D workflows, and dynamic toolbox templates.
  • Resource upload, task and media-job lookup, multi-result downloads, and recovery using saved identifiers rather than duplicate task creation.
  • Backend canvas delivery with project binding, operation lookup, and retry support; browser-based canvas control is not used as a fallback.
  • Controlled retry behavior for documented recoverable resource or quote-wait conditions. A timeout does not necessarily mean the job failed, and paid task creation is not automatically retried.
  • Native local OBJ/FBX conversion through 3d export, subject to supported formats and documented attachment rules; this conversion does not require a browser, Node.js, or Blender.
  • Output validation guidance for partial results and asset-specific properties. Openclaw Skills should report unsupported or unavailable operations rather than bypassing published capability limits.

SKILL.md


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