SeaGames CLI lets Openclaw Skills generate, process, recover, and deliver creative assets across image, video, audio, text, and 3D workflows.
The fastest way to install a skill directly from the registry.
npx clawhub@latest install seagames-cli
Copy the skill folder to one of these locations
~/.openclaw/skills/ <project>/skills/ Priority: Workspace > Local > Bundled
Copy this prompt to OpenClaw to install it automatically.
Help me install seagames-cli using Clawhub. If Clawhub is not installed, install it first (npm i -g clawhub).
Get the raw skill files in a ZIP archive.
SeaGames CLI is a bundled command-line skill for creating and transforming project assets with the functions published for your account. It covers AI generation alongside practical media operations, including image editing and batch processing, video frame extraction, audio processing, text generation, and 3D asset workflows.
Openclaw Skills can use the CLI to upload resources, track and resume jobs, download complete results, and—when supported—deliver assets to a specified project canvas through the backend API. Available functions and model bindings depend on the account and current service catalog; the skill does not bypass unavailable capabilities or invent model parameters.
Use the executable included in the SeaGames CLI skill package; do not substitute another executable found on PATH. The package includes platform-specific binaries for Windows x64, Linux x64, and macOS ARM64. Select the binary that matches the environment. The package targets a fixed production API, which can be inspected with profiles list; do not edit environment configuration or override the API.
Run non-billing checks first:
./bin/seagames-cli-linux-x64 --version
./bin/seagames-cli-linux-x64 --help
./bin/seagames-cli-linux-x64 profiles list
For macOS ARM64, use ./bin/seagames-cli-macos-arm64 in place of the Linux executable. On Windows, use the bundled bin/seagames-cli-windows-x64.exe from the appropriate shell. Check command-specific options with the relevant --help output. Use functions --json to inspect published capabilities; account-specific model listings may require login.
If authentication is needed, run login --phone PHONE and use only a verification code supplied by the user. Do not print or expose session credentials. This package documents verification rather than a separate download or package-manager installation command. Initial checks should not send SMS messages or create paid jobs.
SeaGames CLI does not specify a single fixed local project schema. Files and identifiers depend on the command, selected capability, account catalog, and output rules. Consult the bundled output guidance for format, overwrite, transparency, and multi-result behavior.
| Data or artifact | How it is used |
|---|---|
| Input files and references | Local assets can be uploaded with supported resource commands or supplied through options such as --reference-file where documented. |
| Resource IDs and upload receipts | Identify uploaded inputs and support later retrieval or recovery. |
| Task IDs and media job IDs | Track generation or processing jobs and resume or query existing work after timeouts. |
| Analysis, batch, and operation IDs | Preserve identifiers for supported decomposition, batch-processing, or canvas delivery workflows. |
| Idempotency keys | Help avoid unintentionally repeating a paid task; retain and reuse them when recovering the original operation. |
| Output files and manifests | Typically written to --output or, for directory-oriented commands, --output-dir; inspect the command's output rules and verify all expected results. |
| Project and canvas metadata | A project ID can be supplied explicitly or bound to the current directory. Canvas delivery status is distinct from generation and local download status; confirm a delivered receipt and the saved node. |
The package also includes reference guides for models, usage, output rules, audio, 3D, background removal, and character, scene, and UI workflows.
functions --json, account-specific model listings, technical catalogs, and offline built-in image parameter snapshots; these sources do not all prove that a function is currently published.3d export, subject to supported formats and documented attachment rules; this conversion does not require a browser, Node.js, or Blender.Loading
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