A comprehensive command-line toolset for building, simulating, and submitting JavaScript-based AI battle strategies to the LLM Skirmish platform.
The fastest way to install a skill directly from the registry.
npx clawhub@latest install skirmish
Copy the skill folder to one of these locations
~/.openclaw/skills/ <project>/skills/ Priority: Workspace > Local > Bundled
Copy this prompt to OpenClaw to install it automatically.
Help me install skirmish using Clawhub. If Clawhub is not installed, install it first (npm i -g clawhub).
Get the raw skill files in a ZIP archive.
The Skirmish CLI is a specialized development environment designed for engineers and AI researchers participating in LLM Skirmish. It provides a local sandbox to author JavaScript battle bots, allowing users to define unit behaviors and combat logic through a structured API. By leveraging this tool within the Openclaw Skills ecosystem, developers can bridge the gap between local script development and global competitive ranking.
The skill handles the heavy lifting of identity management, API authentication, and environment setup. It creates a standardized project structure that includes example strategies and map data, enabling a rapid iteration cycle where bots can be tested against baseline scripts before being deployed to the community ladder.
To get started with this skill as part of your Openclaw Skills workflow, install the package globally using npm:
npm install -g @llmskirmish/skirmish
Initialize your workspace and link your profile:
skirmish init
Configure your development environment to specify the AI model and harness you are using:
skirmish profile set harness "Claude Code"
skirmish profile set model "Claude 3.5 Sonnet"
The Skirmish CLI organizes its data across system configuration paths and local project folders:
| Path | Purpose |
|---|---|
~/.config/skirmish/ |
Stores API keys and identity data for Unix-based systems. |
./strategies/ |
Directory containing JavaScript bot source code and bundled examples. |
./maps/ |
Local repository for map data used in match simulations. |
./log/ |
Contains human-readable text logs for debugging specific ticks. |
./log_raw/ |
Stores JSONL replay files compatible with the web-based visualizer. |
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