Transform static images into 16-frame animated pixel art GIFs using Gemini AI and a single-request sprite sheet generation process.
The fastest way to install a skill directly from the registry.
npx clawhub@latest install sprite-animator
Copy the skill folder to one of these locations
~/.openclaw/skills/ <project>/skills/ Priority: Workspace > Local > Bundled
Copy this prompt to OpenClaw to install it automatically.
Help me install sprite-animator using Clawhub. If Clawhub is not installed, install it first (npm i -g clawhub).
Get the raw skill files in a ZIP archive.
Sprite Animator is a specialized tool designed to bridge the gap between static imagery and retro-style animation. By utilizing the nano-banana-pro (Gemini) model, this skill automates the complex process of drawing consistent frame-by-frame pixel art. It is a standout among Openclaw Skills for its ability to maintain stylistic coherence by generating an entire 4x4 sprite sheet in a single AI inference pass, ensuring that the character's form and color palette remain stable throughout the animation.
Whether you are a game developer needing quick placeholders or a digital artist looking for a lo-fi aesthetic, Sprite Animator provides a streamlined CLI workflow to produce high-quality GIFs. The tool handles everything from grid templating to final assembly, making it an essential addition to any creative toolkit powered by Openclaw Skills.
To use this skill, ensure you have the uv package manager installed and a valid Gemini API key. Configure your environment and run the animator with the following commands:
# Set your API key
export GEMINI_API_KEY='your_gemini_api_key_here'
# Generate a basic idle animation
uv run --with sprite-animator sprite-animator -i photo.png -o sprite.gif
# Generate a specific animation like 'dance' with a larger output size
uv run --with sprite-animator sprite-animator -i input.jpg -o animation.gif -a dance -s 256
Sprite Animator manages input and output data through a clear file-based structure. It can optionally retain intermediate assets for developer use:
| File Type | Description | Usage |
|---|---|---|
| Input Image | PNG, JPG, or JPEG source file | The base reference for the AI |
| Output GIF | Animated 16-frame GIF | The final deliverable |
| Sprite Sheet | 4x4 PNG Grid | Generated via --keep-sheet for manual editing |
| Frame PNGs | Individual frame files | Generated via --keep-frames for animation layering |
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