Openclaw Skills for migrating and standardizing briefing_package map systems by moving large YAML maps to maps/, wiring map_ref, and enabling map_config visuals.
The fastest way to install a skill directly from the registry.
npx clawhub@latest install trpg-maps-update
Copy the skill folder to one of these locations
~/.openclaw/skills/ <project>/skills/ Priority: Workspace > Local > Bundled
Copy this prompt to OpenClaw to install it automatically.
Help me install trpg-maps-update using Clawhub. If Clawhub is not installed, install it first (npm i -g clawhub).
Get the raw skill files in a ZIP archive.
Openclaw Skills helps you update an existing briefing_package map system without breaking the project structure. It turns scattered or oversized map YAML into a clean, scalable setup by moving large maps into maps/, converting scene YAML from initial_map to map_ref, and preserving a single source of truth for map data.
It also standardizes visual map metadata in config.yaml through map_config, making it easier to render dungeon, world, tactical, or starmap panels consistently. Openclaw Skills is ideal when a TRPG briefing_package needs a map fix, a map migration, or a token-efficient YAML refactor.
data/ into maps/.initial_map with map_ref in oversized scene YAML files.map_config in config.yaml for visual map rendering.data/ map copies after migration to reduce token waste.data/, maps/, and config.yaml.maps/ if missing, then move canonical large map YAML from data/ into maps/.data/ copy so the package keeps one active map source only.initial_map to map_ref: "maps/<file>" for migrated maps.map_config in config.yaml when a visual map panel is needed.nodes, edges, and regions, and leave external legacy map exports untouched.Openclaw Skills is file-structure based, so there is no runtime package to install. Apply it directly inside the target briefing_package.
mkdir -p briefing_package/maps
find briefing_package/data -maxdepth 1 -name '*.yaml'
maps/ and delete the legacy data/ copy after confirmation.mv briefing_package/data/old_map.yaml briefing_package/maps/old_map.yaml
rm briefing_package/data/old_map.yaml
map_ref.map_ref: "maps/old_map"
map_config to config.yaml for visual map panels.map_config:
type: "dungeon"
title: "Dungeon Map"
node_types:
- name: "Entrance"
color: "#22c55e"
edge_types:
- name: "Corridor"
color: "#6b7280"
Small maps under 80 lines may remain inline as initial_map; only migrate oversized or shared maps into maps/.
Directory layout
| Path | Purpose | Notes |
|---|---|---|
briefing_package/maps/*.yaml |
Canonical large map storage | Use for 80+ line maps; loaded at game start, not injected every turn |
briefing_package/...scene YAML |
Scene-level reference files | Replace initial_map with map_ref for migrated maps |
briefing_package/config.yaml |
Map presentation metadata | Optional map_config block controls type, title, node colors, and edge colors |
briefing_package/data/ |
Legacy staging area | Remove active map YAML after migration to avoid duplicated sources |
Map YAML schema
nodes: list of node objects with id, label, x, y, type, and explorededges: list of graph links with from, to, and typeregions: list of grouped areas with name, color, and nodesmap_config taxonomy
type: starmap, dungeon, tactical, or worldtitle: display title for the map panelnode_types: named node labels with colorsedge_types: named connection labels with colorsRules of ownership
initial_mapmaps/data/ and into maps/.map_config for dungeon, world, tactical, or starmap layouts.nodes, edges, and regions instead of image-based or ASCII maps.Loading
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