An integration for managing Unity Cloud Build pipelines, enabling automated cross-platform builds and project management through the Membrane ecosystem.
The fastest way to install a skill directly from the registry.
npx clawhub@latest install unity-cloud-build
Copy the skill folder to one of these locations
~/.openclaw/skills/ <project>/skills/ Priority: Workspace > Local > Bundled
Copy this prompt to OpenClaw to install it automatically.
Help me install unity-cloud-build using Clawhub. If Clawhub is not installed, install it first (npm i -g clawhub).
Get the raw skill files in a ZIP archive.
The Unity Cloud Build skill allows developers to automate the creation of builds for multiple platforms directly from Unity projects stored in the cloud. By utilizing Openclaw Skills, teams can integrate their game development lifecycle into their agent workflows, managing projects, organizations, and build targets efficiently. This integration leverages Membrane to handle complex authentication and credential refresh logic, allowing developers to focus on automation logic rather than infrastructure maintenance.
This skill is essential for studios looking to maintain a high-velocity CI/CD pipeline for game development. It provides a standardized way to interact with Unity's cloud infrastructure, ensuring that build artifacts are generated, monitored, and distributed without manual overhead.
First, install the Membrane CLI globally:
npm install -g @membranehq/cli@latest
Next, authenticate your environment for Openclaw Skills:
membrane login --tenant --clientName=openclaw
Ensure a connection to the Unity Cloud Build service:
membrane connection ensure "https://unity3d.com/unity/features/cloud-build" --json
If the state is BUILDING, wait for it to become READY:
npx @membranehq/cli connection get <id> --wait --json
The skill organizes data around the core entities of the Unity Cloud ecosystem. Use the following schema for mapping resources:
| Entity | Data Description |
|---|---|
| Builds | Details on specific build attempts, statuses, and download links. |
| Build Targets | Configuration for platform-specific build settings (e.g., iOS vs Android). |
| Projects | Metadata for individual Unity projects linked to the cloud. |
| Organizations | High-level data regarding the studio or account owner. |
| Users | Permissions and role information for project collaborators. |
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