A meta-skill that turns a world idea or character set into a coherent, 12-dimensional world specification.
The fastest way to install a skill directly from the registry.
npx clawhub@latest install world-builder
Copy the skill folder to one of these locations
~/.openclaw/skills/ <project>/skills/ Priority: Workspace > Local > Bundled
Copy this prompt to OpenClaw to install it automatically.
Help me install world-builder using Clawhub. If Clawhub is not installed, install it first (npm i -g clawhub).
Get the raw skill files in a ZIP archive.
World Builder is a subordinate meta-skill in the meta-skill-system that transforms a raw world concept or a set of character skills into a complete, executable world-building package.
Within Openclaw Skills, it serves as the reusable world-construction layer for downstream characters, factions, quests, and settings. It organizes every world across three layers - entity, society, and abstraction - then fills 12 orthogonal dimensions with built-in logic checks, calibration rules, and cross-dimensional consistency validation so the result is a self-contained world rather than disconnected lore.
It supports two workflows: independent generation from scratch and character extraction from multiple Character Builder outputs. The output is a standardized world skill file, complete with references, routing logic, domain checks, and graceful degradation paths for read-only or offline environments.
wb-03: if character skill files are present, switch to Mode B; otherwise use Mode A for independent generation.SKILL.md and the three reference files into place..workbuddy/skills/ or another path that matches the input detector.mkdir -p .workbuddy/skills/world-builder/references
cp SKILL.md .workbuddy/skills/world-builder/
cp references/world-catalog.md .workbuddy/skills/world-builder/references/
cp references/world-requirements.md .workbuddy/skills/world-builder/references/
cp references/exemplars.md .workbuddy/skills/world-builder/references/
# Optional: export a single prompt for tools without skill-directory support
cat .workbuddy/skills/world-builder/SKILL.md \
.workbuddy/skills/world-builder/references/*.md \
> world-builder-prompt.md
| Path | Purpose |
|---|---|
SKILL.md |
Primary skill definition, workflow, validation rules, and output behavior. |
references/world-catalog.md |
Domain catalog, task topology, and dependency map for world generation. |
references/world-requirements.md |
Field-by-field constraints, fill slots, and required checks for each dimension. |
references/exemplars.md |
Reference world templates and pattern examples for reuse. |
| Layer | Domain IDs | Semantic scope | Validation focus |
|---|---|---|---|
| W0 | Input routing | Need analysis, mode detection, execution order | Determines Mode A vs Mode B and overall complexity class |
| W1 | Space / Time | Geography, climate, chronology, eras | Causal and physical consistency |
| W2 | Rules / Life | Physics, magic, species, ecosystems | Self-sufficient rule systems |
| W3 | Matter / Technology | Resources, materials, energy, inventions | Resource-path alignment |
| W4 | Culture / Politics / Economy | Language, customs, institutions, trade | Social coherence and power logic |
| W5 | Cognition | Belief, science, education, knowledge transmission | Knowledge-system consistency |
| W6 | Aesthetics / Dynamics | Art, architecture, beauty norms, evolution, cycles | Style-resource alignment and future trajectory |
| W7 | Integration | Final assembly, persistence, and checks | Full 12-dimensional completeness |
A independent generation, B character extraction, and mixed-input precedence rules.R1 information density, R2 creativity, R3 interactivity, R4规范性, R5 iterability.S search, C cognition, A action, O organize, I interact, G guard.wb-03 routing, wb-12/22/32/43/51/62 per-domain cross-dimension checks, and wb-70 final integrity.Loading
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