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These quantised GGUFv2 files are compatible with llama.cpp from August 27th onwards, as of commit
d0cee0d
They are also compatible with many third party UIs and libraries - please see the list at the top of this README.
Explanation of quantisation methods
Click to see details
The new methods available are:
GGML_TYPE_Q2_K - "type-1" 2-bit quantization in super-blocks containing 16 blocks, each block having 16 weight. Block scales and mins are quantized with 4 bits. This ends up effectively using 2.5625 bits per weight (bpw)
GGML_TYPE_Q3_K - "type-0" 3-bit quantization in super-blocks containing 16 blocks, each block having 16 weights. Scales are quantized with 6 bits. This end up using 3.4375 bpw.
GGML_TYPE_Q4_K - "type-1" 4-bit quantization in super-blocks containing 8 blocks, each block having 32 weights. Scales and mins are quantized with 6 bits. This ends up using 4.5 bpw.
GGML_TYPE_Q5_K - "type-1" 5-bit quantization. Same super-block structure as GGML_TYPE_Q4_K resulting in 5.5 bpw
GGML_TYPE_Q6_K - "type-0" 6-bit quantization. Super-blocks with 16 blocks, each block having 16 weights. Scales are quantized with 8 bits. This ends up using 6.5625 bpw
Refer to the Provided Files table below to see what files use which methods, and how.
very large, extremely low quality loss - not recommended
Note
: the above RAM figures assume no GPU offloading. If layers are offloaded to the GPU, this will reduce RAM usage and use VRAM instead.
How to download GGUF files
Note for manual downloaders:
You almost never want to clone the entire repo! Multiple different quantisation formats are provided, and most users only want to pick and download a single file.
The following clients/libraries will automatically download models for you, providing a list of available models to choose from:
LM Studio
LoLLMS Web UI
Faraday.dev
In
text-generation-webui
Under Download Model, you can enter the model repo: TheBloke/Chupacabra-7B-v2-GGUF and below it, a specific filename to download, such as: chupacabra-7b-v2.Q4_K_M.gguf.
Then click Download.
On the command line, including multiple files at once
I recommend using the
huggingface-hub
Python library:
pip3 install huggingface-hub
Then you can download any individual model file to the current directory, at high speed, with a command like this:
Change
-ngl 32
to the number of layers to offload to GPU. Remove it if you don't have GPU acceleration.
Change
-c 2048
to the desired sequence length. For extended sequence models - eg 8K, 16K, 32K - the necessary RoPE scaling parameters are read from the GGUF file and set by llama.cpp automatically.
If you want to have a chat-style conversation, replace the
-p <PROMPT>
argument with
-i -ins
How to load this model in Python code, using ctransformers
First install the package
Run one of the following commands, according to your system:
# Base ctransformers with no GPU acceleration
pip install ctransformers
# Or with CUDA GPU acceleration
pip install ctransformers[cuda]
# Or with AMD ROCm GPU acceleration (Linux only)
CT_HIPBLAS=1 pip install ctransformers --no-binary ctransformers
# Or with Metal GPU acceleration for macOS systems only
CT_METAL=1 pip install ctransformers --no-binary ctransformers
Simple ctransformers example code
from ctransformers import AutoModelForCausalLM
# Set gpu_layers to the number of layers to offload to GPU. Set to 0 if no GPU acceleration is available on your system.
llm = AutoModelForCausalLM.from_pretrained("TheBloke/Chupacabra-7B-v2-GGUF", model_file="chupacabra-7b-v2.Q4_K_M.gguf", model_type="mistral", gpu_layers=50)
print(llm("AI is going to"))
How to use with LangChain
Here are guides on using llama-cpp-python and ctransformers with LangChain:
I've had a lot of people ask if they can contribute. I enjoy providing models and helping people, and would love to be able to spend even more time doing it, as well as expanding into new projects like fine tuning/training.
If you're able and willing to contribute it will be most gratefully received and will help me to keep providing more models, and to start work on new AI projects.
Donaters will get priority support on any and all AI/LLM/model questions and requests, access to a private Discord room, plus other benefits.
Patreon special mentions
: Brandon Frisco, LangChain4j, Spiking Neurons AB, transmissions 11, Joseph William Delisle, Nitin Borwankar, Willem Michiel, Michael Dempsey, vamX, Jeffrey Morgan, zynix, jjj, Omer Bin Jawed, Sean Connelly, jinyuan sun, Jeromy Smith, Shadi, Pawan Osman, Chadd, Elijah Stavena, Illia Dulskyi, Sebastain Graf, Stephen Murray, terasurfer, Edmond Seymore, Celu Ramasamy, Mandus, Alex, biorpg, Ajan Kanaga, Clay Pascal, Raven Klaugh, 阿明, K, ya boyyy, usrbinkat, Alicia Loh, John Villwock, ReadyPlayerEmma, Chris Smitley, Cap'n Zoog, fincy, GodLy, S_X, sidney chen, Cory Kujawski, OG, Mano Prime, AzureBlack, Pieter, Kalila, Spencer Kim, Tom X Nguyen, Stanislav Ovsiannikov, Michael Levine, Andrey, Trailburnt, Vadim, Enrico Ros, Talal Aujan, Brandon Phillips, Jack West, Eugene Pentland, Michael Davis, Will Dee, webtim, Jonathan Leane, Alps Aficionado, Rooh Singh, Tiffany J. Kim, theTransient, Luke @flexchar, Elle, Caitlyn Gatomon, Ari Malik, subjectnull, Johann-Peter Hartmann, Trenton Dambrowitz, Imad Khwaja, Asp the Wyvern, Emad Mostaque, Rainer Wilmers, Alexandros Triantafyllidis, Nicholas, Pedro Madruga, SuperWojo, Harry Royden McLaughlin, James Bentley, Olakabola, David Ziegler, Ai Maven, Jeff Scroggin, Nikolai Manek, Deo Leter, Matthew Berman, Fen Risland, Ken Nordquist, Manuel Alberto Morcote, Luke Pendergrass, TL, Fred von Graf, Randy H, Dan Guido, NimbleBox.ai, Vitor Caleffi, Gabriel Tamborski, knownsqashed, Lone Striker, Erik Bjäreholt, John Detwiler, Leonard Tan, Iucharbius
Thank you to all my generous patrons and donaters!
And thank you again to a16z for their generous grant.
Original model card: Ray Hernandez's Chupacabra 7B V2
Chupacabra 7B v2
Model Description
This model was made by merging models based on Mistral with the SLERP merge method.
Advantages of SLERP vs averaging weights(common) are as follows:
Spherical Linear Interpolation (SLERP) - Traditionally, model merging often resorts to weight averaging which, although straightforward, might not always capture the intricate features of the models being merged. The SLERP technique addresses this limitation, producing a blended model with characteristics smoothly interpolated from both parent models, ensuring the resultant model captures the essence of both its parents.
Smooth Transitions - SLERP ensures smoother transitions between model parameters. This is especially significant when interpolating between high-dimensional vectors.
Better Preservation of Characteristics - Unlike weight averaging, which might dilute distinct features, SLERP preserves the curvature and characteristics of both models in high-dimensional spaces.
Nuanced Blending - SLERP takes into account the geometric and rotational properties of the models in the vector space, resulting in a blend that is more reflective of both parent models' characteristics.
List of all models and merging path is coming soon.
Purpose
Merging the "thick"est model weights from mistral models using amazing training methods like direct preference optimization (dpo) and reinforced learning.
I have spent countless hours studying the latest research papers, attending conferences, and networking with experts in the field. I experimented with different algorithms, tactics, fine-tuned hyperparameters, optimizers,
and optimized code until i achieved the best possible results.
It has not been without challenges. there were skeptics who doubted my abilities and questioned my approach. approach can be changed, but a closed mind cannot.
I refused to let their negativity bring me down. Instead, I used their doubts as fuel to push myself even harder. I worked tirelessly (vapenation), day and night, until i finally succeeded in merging with the most performant model weights using sota training methods like dpo and other advanced techniques.
Thank you openchat 3.5 for showing me the way.
I stand tall as a beacon of hope for those who dare to dream big and pursue their passions. my story is a testament to the power of perseverance, determination, and hard work. and i will continue to strive for excellence, always pushing the boundaries of what is possible.
Here is my contribution.
Prompt Template
Replace {system} with your system prompt, and {prompt} with your prompt instruction.
Fixed issue with generation and the incorrect model weights. Model weights have been corrected and now generation works again. Reuploading GGUF to the GGUF repository as well as the AWQ versions.
Developed by:
Ray Hernandez
Model type:
Mistral
Language(s) (NLP):
English
License:
Apache 2.0
Model Sources [optional]
Uses
Direct Use
[More Information Needed]
Downstream Use [optional]
[More Information Needed]
Out-of-Scope Use
[More Information Needed]
Bias, Risks, and Limitations
[More Information Needed]
Recommendations
Users (both direct and downstream) should be made aware of the risks, biases and limitations of the model. More information needed for further recommendations.
How to Get Started with the Model
Use the code below to get started with the model.
[More Information Needed]
Training Details
Training Data
[More Information Needed]
Training Procedure
Preprocessing [optional]
[More Information Needed]
Training Hyperparameters
Training regime:
[More Information Needed]
Speeds, Sizes, Times [optional]
[More Information Needed]
Evaluation
Testing Data, Factors & Metrics
Testing Data
[More Information Needed]
Factors
[More Information Needed]
Metrics
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Results
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Summary
Model Examination [optional]
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Technical Specifications [optional]
Model Architecture and Objective
[More Information Needed]
Compute Infrastructure
[More Information Needed]
Hardware
[More Information Needed]
Software
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Citation [optional]
BibTeX:
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Runs of TheBloke Chupacabra-7B-v2-GGUF on huggingface.co
3.1K
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More Information About Chupacabra-7B-v2-GGUF huggingface.co Model
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