Openclaw Skills for turning Apple’s fluid interface principles into immediate, gesture-first web UI.
The fastest way to install a skill directly from the registry.
npx clawhub@latest install apple-design
Copy the skill folder to one of these locations
~/.openclaw/skills/ <project>/skills/ Priority: Workspace > Local > Bundled
Copy this prompt to OpenClaw to install it automatically.
Help me install apple-design using Clawhub. If Clawhub is not installed, install it first (npm i -g clawhub).
Get the raw skill files in a ZIP archive.
Apple Design is an Openclaw Skills reference for translating Apple’s WWDC fluid-interface philosophy into practical web UI decisions.
It helps developers design and review gesture-driven experiences such as drag, swipe, sheet, carousel, glassmorphism, typography, and accessibility using CSS, Pointer Events, requestAnimationFrame, Motion, and Framer Motion so interactions feel immediate, interruptible, and spatially consistent.
Use Apple Design as a reference skill in your Openclaw Skills library; it does not require a runtime package to be useful.
mkdir -p skills/apple-design
cp SKILL.md skills/apple-design/SKILL.md
npm install motion framer-motion
Configure your UI stack to use Pointer Events, requestAnimationFrame, transform and opacity animations, and accessibility media queries such as prefers-reduced-motion and prefers-reduced-transparency.
For gesture-heavy surfaces, ensure pointer capture, snap points, and velocity-aware springs are wired before shipping.
No standalone build step is required for the skill itself; the value comes from loading it during UI design, implementation, and review.
| Field | Meaning |
|---|---|
| name | apple-design |
| description | Apple interaction principles distilled from WWDC and translated for web use |
| version | 1.0.1 |
| Section | Purpose | Typical output |
|---|---|---|
| Trigger conditions | Decides when Openclaw Skills should activate | Load heuristic |
| Core philosophy | Defines fluidity as physics-like behavior | Design doctrine |
| Principles 1-17 | The full interaction rule set | Audit checklist |
| Quick reference | Parameter summary and mappings | Implementation cheatsheet |
| Code samples | CSS and JS examples for web UI | Executable snippets |
*.css for styling, *.js or *.ts for gesture logic, and component-level motion configs.transform, opacity, setPointerCapture, requestAnimationFrame, and spring animation APIs.Loading
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