An AI-powered skill that transforms natural language and reference images into high-quality 3D models with PBR textures.
The fastest way to install a skill directly from the registry.
npx clawhub@latest install 3d-model-generation
Copy the skill folder to one of these locations
~/.openclaw/skills/ <project>/skills/ Priority: Workspace > Local > Bundled
Copy this prompt to OpenClaw to install it automatically.
Help me install 3d-model-generation using Clawhub. If Clawhub is not installed, install it first (npm i -g clawhub).
Get the raw skill files in a ZIP archive.
The 3D Model Generation skill leverages the each::sense AI to bridge the gap between conceptual design and 3D production. By integrating this capability through Openclaw Skills, developers and designers can instantly generate complex assets for games, furniture, vehicles, and architectural visualizations without manual modeling.
This tool is designed for high-fidelity output, supporting Physically Based Rendering (PBR) textures to ensure that generated assets look realistic in modern rendering engines like Unity, Unreal, and various web-based AR/VR frameworks. It provides a flexible interface for both text-to-3D and image-to-3D workflows, making it an essential addition to any creative pipeline using Openclaw Skills.
To begin using this skill within the Openclaw Skills ecosystem, follow these steps:
export EACHLABS_API_KEY='your_api_key_here'
curl -X POST https://sense.eachlabs.run/chat \
-H "Content-Type: application/json" \
-H "X-API-Key: $EACHLABS_API_KEY" \
-d '{"message": "A futuristic sci-fi helmet", "mode": "max"}'
The skill organizes output data based on standard 3D industry formats and metadata requirements:
| Format | Extension | Primary Use Case |
|---|---|---|
| GLB/GLTF | .glb, .gltf | Universal web, AR/VR, Unity, and Unreal Engine |
| OBJ | .obj | Legacy support and 3D printing preparation |
| FBX | .fbx | Character animation and complex game engine imports |
| USDZ | .usdz | Optimized for Apple AR Quick Look |
Additionally, the skill manages metadata via a session_id to maintain context during iterative design cycles within Openclaw Skills.
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